XR Podcast Hosts Unite, with Voices of VR Podcasts Kent Bye Part 1

Published: Jan. 29, 2020, 10 a.m.

b'One of Alan\\u2019s biggest inspirations to start XR for Business was the prolific catalogue of Kent Bye, who has released 884 recordings for his VR-centric podcast, Voices of VR. Alan has Kent on the show for a chat that was too big for one episode! Check out Part 2 later this week.\\n\\n\\n\\n\\n\\n\\n\\nAlan: Hey, everyone, Alan\\nSmithson here, the XR for Business Podcast. Coming up next, we have\\npart one of a two part series, with the one and only Kent Bye from\\nVoices Of VR. Kent Bye is a truly revolutionary person and he has\\nrecorded over 1,100 episodes of the Voices Of VR podcast. And we are\\nreally lucky to have him on the show. And this is two parts, because\\nit goes on and on. Welcome to Part 1 of the XR for Business Podcast,\\nwith Kent Bye from the Voices Of VR podcast.\\n\\n\\n\\nKent has been able to speak peer to\\npeer with VR developers, cultivating an audience of leading VR\\ncreators who consider the Voices Of VR podcast a must listen, and I\\nhave to agree. He\\u2019s currently working on a book answering the\\nquestion he closes with every interview he does, \\u201cWhat is the\\nultimate potential of VR?\\u201d To learn more about the Voices Of VR\\nand sign up for the podcast. it\\u2019s voicesofVR.com.\\nAnd with that, I want to welcome an instrumental person to my\\nknowledge and information of this industry. Mr. Kent Buy, it\\u2019s really\\na pleasure to have you on the show.\\n\\n\\n\\nKent: Hey, Alan. It\\u2019s great to\\nbe here. Thanks for having me.\\n\\n\\n\\nAlan: Oh, thank you so much. I\\nlisten to probably the first two or three hundred episodes of your\\npodcast, and I went from knowing literally nothing about this\\nindustry to knowing a lot. And it\\u2019s those insights that you\\u2019re able\\nto pull out from the industry that\\u2019s just amazing. So thank you for\\nbeing the voice of this industry.\\n\\n\\n\\nKent: Yeah. And when I started\\nthe podcast, I wanted to learn about what was happening in the\\nindustry. And so I felt like one of the best ways to do that was to\\ngo to these different conferences, and to talk to the people who were\\non the front lines of creating these different experiences. And so at\\nthis point, I think I\\u2019ve recorded over 1,100 different interviews and\\nhave published over 760 of them so far. So it\\u2019s about for every two\\ninterviews I publish, I have like another interview that I haven\\u2019t.\\nSo I just feel like it\\u2019s important to be on the front lines, going to\\nthese gatherings where the community\\u2019s coming together and to just be\\ntalking to people and see what they\\u2019re saying. See what the power of\\nthis new medium is.\\n\\n\\n\\nAlan: I had the honor of being\\ninterviewed by you at one of these conferences. I don\\u2019t know if it\\never got published, but it was an honor anyway just to speak with you\\non the subject. But you get to talk to literally everybody, anybody\\nwho\\u2019s anybody in this industry. And it\\u2019s really an amazing experience\\nto listen to these podcasts. And you really go deep into the\\ntechnology of it, the listeners of this podcast are more maybe in the\\nbusiness, maybe they\\u2019re not really into VR. What are some of the\\nbusiness use cases that you\\u2019ve seen from these people that you\\u2019ve\\nbeen interviewing that made you go, \\u201cWow, this is incredible?\\u201d\\n\\n\\n\\nKent: Well, first of all,\\nvirtual and augmented reality as a medium is a new paradigm of\\ncomputing: spatial computing. And I think one metaphor to think about\\nis how we usually enter into the computer is by pushing buttons and\\nmoving a mouse around. And it\\u2019s almost like we have to translate our\\nthoughts into a very linear interface in order to interact with\\ncomputing. And it\\u2019s usually also in a 2D space, so a lot of times\\ninteracting and designing for 3D spaces. And so there\\u2019s kind of like\\nthis weird translation t'