Three Moves Ahead 93: Theme, Mechanics and Meaning

Published: Dec. 3, 2010, 4:43 p.m.

b'GWJ\'s Lara Crigger and JTS\'s Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is Left for Dead really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so ahistorical? Do only game designers care about this stuff?Lara loses her train of thought for the first time ever, Todd makes some sense and Soren is his usual impressive self. And more on X-Com.\\n \\nTheme is Not Meaning Part 1, Part 2\\nRedistricting Game\\nSoren\'s GDC talk as summarized by Destructoid'