Three Moves Ahead 65: Tutorials and Training

Published: May 18, 2010, 4 p.m.

b'Tom Chick returns after a month away from the podcast to join Troy and Rob in a discussion about designing tutorials for strategy games. Is the failure of tutorial design a root of the decline in strategy gaming? Can you really integrate a tutorial into a story based campaign? What are the responsibilities of the gamer to learn what he/she is doing on a battlefield?\\n \\nDave Perkins\\u2019s tutorials for Solium Infernum'