Three Moves Ahead 59: Distant Worlds Space is Big

Published: April 7, 2010, 4:56 p.m.

b'Troy, Tom and Rob talk about Code Force\\u2019s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does Distant Worlds work?\\nAlso, last chance to win one of two copies of Making History.\\n \\n \\nMy first crack at the virtual viceroy problem Distant Worlds at Matrix Games'