Three Moves Ahead 50: Designing Government and Debating Detail

Published: Feb. 1, 2010, 3:12 a.m.

b'Having not seen each other in weeks, Tom and Bruce giggle like schoolgirls reunited after summer break before getting into their usual sparring. Troy just tries to keep people on topic \\u2013 futilely. The putative topic: How do you design a game that makes the management of a government as interesting as the issues of war and peace? There\\u2019s a side trip into questions about abstraction and the problem of irrelevant detail.'