Who, What, Why? S25.E08 :: Long Games and Hard Pipes

Published: Dec. 18, 2020, 2 p.m.

b'Ryan Courtney, designer of Pipeline and Curious Cargo and fellow 2016 Gen Con Formal Ferret booth op with me, joined me to talk about his two games. We focused a lot of this conversation on games of length and the trickiness in designing these kinds of games. Credit: pipeline by Bartama Graphic from the Noun Project'