Victory Pointers 016 - GenCon 2016 with Sean Carroll

Published: Sept. 2, 2016, 10:18 a.m.

b'We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time. Sean Carroll - @93MadeGames / 93 Made Games Kim Brebach \\u2013 @secretbasegames / Good Games Publishing Aaron Lim - @ehronlime / theactionpointspodcast.com Sye Robertson - @syelon / syelon.com \\xa0 Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers. What we talked about 0:44 - Introducing Sean Carroll of 93 Made Games 2:20 - The power and beauty of spreadsheets in designing games 10:30 - How UI design affects how people play games 12:05 - Considering emotional highlights in balancing games 14:10 - The Kickstarter for Unfair just launched after GenCon 15:05 - Learnings from running Kickstarters: You can\'t please everyone all the time and maintaining communication 17:50 - What is a "murder board", and why should you have one? 21:40 - Exhibiting games is difficult 23:45 - The importance of taking time off 28:58 - GenCon 2016, first time experience at the convention as publishers 41:32 - Response from American audience to smaller publishers 44:50 - Giant versions of games 51:10 - Getting help with local demos through Envoy and the Indie Game Alliance 55:05 - Meetings happening around GenCon Links to what\\xa0we talked about Gen Con Paperize Unfair on Kickstarter Good Games Publishing and CMON announce strategic relationship Grail Games Thylacine Games Man vs. Meeple The Envoy Program The Indie Game Alliance Games we mentioned Viewpoint Unfair Bamboleo Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co'