9. Three Playground Games (Niveau 3 a 5) - Audio

Published: May 14, 2007, 10 a.m.

b'Today, we\\u2019re going to describe three playground games. Here are the rules:\\n\\n\\nGame number one: What\\u2019s the time Mr Wolf?\\n\\nThe wolf faces a wall. The other children are standing on the playground at a distance.\\nThe group says : \\u201cWhat\\u2019s the time Mr Wolf?\\u201d\\nMr Wolf chooses a time between 1 and 12 o\\u2019clock.\\nFor example: if he says \\u201c4 o\\u2019clock\\u201d, the others take 4 steps towards the wolf.\\nWhen the wolf says \\u201cIt\\u2019s dinner time\\u201d he chases the group and tries to catch somebody.\\nThe pupil who is caught becomes the wolf.\\n\\nIt\\u2019s a good way for teachers to practice different mealtimes such as breakfast, lunch or dinner and how to tell the time.\\n\\n\\nGame number two: Hopscotch\\n\\nDraw a grid on the playground with chalk. To start the game, throw a pebble on number one.\\nSkip over number one and hop down the grid to number ten then turn around and hop back, stopping to pick up your pebble without touching the ground.\\nStart again by throwing your pebble onto number two, and so on... If you touch the lines either with your pebble or your feet, you miss your turn. The winner is the one who has gone up to ten.\\n\\nGo out now and play this on the playground with your pupils.\\n\\n\\nGame number three: Duck, duck, goose\\n\\nChoose somebody to be the goose. The other children sit in a circle on the ground.\\nThe goose walks around the outside of the circle tapping each pupil\\u2019s head saying \\u201cduck, duck,...\\u201d until he or she chooses a pupil to call \\u201cgoose\\u201d. That pupil must stand up and chase the goose around the circle. If the pupil catches the goose before he or she gets back to the empty place, then the goose remains the goose.\\nIf the pupil doesn\\u2019t catch the goose, he or she becomes the goose.\\n\\nGo out now and play these games on the playground with your pupils.'