Published: Sept. 6, 2019, midnight
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\\n- Front Matter\\n
\\n- Robonerd 2019\\n
\\n- We went
\\n- We recorded basically nothing
\\n- Sam was horrifically injured
\\n- Hello There!, Split Decision, and Tropical Storm Phil v0.3 all fighting\\n\\n
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\\n \\n- Battlebots 2019\\n
\\n- Episode 11\\n
\\n- Live commentary track\\n\\n
\\n- DUCK! vs Quantum\\n
\\n- Sam was right
\\n- Ryan was biased
\\n- DUCK!’s lack of KO potential\\n
\\n- Old weapon vs new weapon\\n
\\n- Lack of non-invertible robots\\n
\\n- Ryan counts six competitors which aren’t invertible and have no way to self right:\\n
\\n- Captain Shredderator, Daisycutter, Deep Six, Kingpin, Shellshock, SOW,
\\n- Plus four with questionable self righting ability/invertibility\\n
\\n- Cobalt, End Game, Bombshell, Mammoth
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\\n \\n- DUCK!’s lack of being-KO’d potential
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\\n \\n- Blacksmith vs Captain Shrederator\\n
\\n- Ryan is unintentionally meaner than he means to be
\\n- Sam was right
\\n- Modifications/configurations\\n
\\n- Blacksmith’s wedge
\\n- Shrederator’s fally-offy teeth
\\n- Shrederator’s sticky-uppy teeth
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\\n \\n- A lengthy debate about how to judge damage to a spinner\\n
\\n- If a butterfly flaps its wings and Shrederator’s weapon stops working, does Blacksmith get the damage points?
\\n- A robot being damaged != damage points for the opponent
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\\n \\n- Tombstone vs Gruff\\n
\\n- A very lengthy (~20 minute)
debate monologue about how to judge the aggression of a spinner (and the definition of aggression)\\n\\n- Clarification re: ‘severity’ - the 3 judging categories are supposed to be totally separate, so the term ‘forcefulness’ being used is surprising and confusing since force should equate to damage\\n
\\n- For this reason, it makes more sense (to Ryan) for the term ‘forcefulness’, in this context, to refer to how the attack is carried out rather than its effect\\n
\\n- By this definition, it makes sense to think of ‘severity’ in terms of whether an attack could have been carried out MORE forcefully
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\\n \\n- Clarification re: ‘boldness’ - Ryan latched onto a single phrase a little too hard here: risking damage to a weapon by using it is considered more bold than an attack with something else (eg a wedge) which is less likely to be damaged.\\n
\\n- This feels like it crosses over weirdly with the later clause about not using a weapon. Its ‘double damage’ against wedges, and that sucks.
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\\n \\n- A less lengthy discussion about how to judge superficial damage
\\n- A lengthy debate about how to judge damage to a spinner
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\\n \\n- End Game vs Cobalt\\n
\\n- A welcome reminder of End Game’s power
\\nPlowless Wedgeless Cobalt \\n- Cobalt’s disappointing record?
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\\n \\n- Episode 12\\n
\\n- The sports equivalent of a bottle episode?\\n
\\n- Short, one sides fights and lengthy, unsatisfying cripple fights
\\n- Fluffy button-pressing montage
\\n- Highlighted fights\\n\\n
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\\n \\n- Shatter! vs Minotaur\\n
\\n- We love Shatter!\\n
\\n- We always talk about Shatter!
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\\n \\n- Designs which could benefit from omnidirectional drive\\n\\n
\\n- How did Shatter! die?
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\\n \\n- Witch Doctor vs Gigabyte\\n
\\n- A little bit more than ‘one big hit’
\\n- Dodgy physics alert
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\\n \\n- Bronco vs HUGE\\n
\\n- TYRES!!
\\n- Bronco’s top armour choice\\n\\n
\\n- Bronco’s reputation and the team’s status\\n
\\n- Sam’s point makes complete sense
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\\n \\n- Looking ahead to the top 16\\n
\\n- Everybody with 3 or more wins is likely in - even Minotaur
\\n- Potential for episode 14 to feature 2-2 teams fighting for the last place/places
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