Robin Hunicke

Published: Nov. 3, 2015, 5 a.m.

b'We dive deep into empathy with Robin this week, along with her pitch for a Street Angel game, games being systems that run on the software of us, what producers actually do, how to design for and instill empathy in players, fostering a genuine non-adversarial connection between players, how to reward contemplative play, games that celebrate mistakes, why aren\\u2019t we making games about being loved, the future of AI and storytelling, and how to stave off creative starvation.'