209. Interactive Gaming and Health Technology

Published: Aug. 4, 2020, 8:59 p.m.

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209. Interactive Gaming and Health Technology

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Intended Audience: Everyone

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Video games have come a long way, and what used to be something with a reputation of making people unhealthy is now being used to catalyze people into engaging in their own health. Today\'s episode, we talk about an example of where we can be in the future, integrating video games with BAN technologies and dietary analysis.

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Check out this article that talks about how video games can have a role in improving health outcomes: https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3391574/

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Another great piece of journalism on how video games have changed over time and move towards health outcomes: https://medcitynews.com/2019/05/from-joke-hour-to-digital-therapeutics-an-evolution-of-gaming-in-healthcare/

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\\nDisclaimer: Views expressed are my own and do not reflect thoughts and opinions of any entity with which I have been, am now, or will be affiliated.

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