MINIGAME: The Vastness of a Small Open World in 'Hitman'

Published: Sept. 21, 2020, 10 a.m.

b"It's easy to get burned out by the size of many open-world games, especially when those worlds feel empty. The Hitman series is a prime example of how smaller worlds can feel huge and present new opportunites for players to create their own stories.Minigame is a short essay podcast produced and hosted by Michael Farris. \\xa0\\xa0Each bite-sized episode dives into the themes or central ideas of our favorite games in 10 minutes or less. Subscribe to Minigame wherever you\\xa0listen to podcasts and follow Minigame on Twitter.\\nLearn more about your ad choices. Visit megaphone.fm/adchoices"