James Patten, interaction designer, inventor and visual artist, creates ground breaking interactive experiences.
In this third talk of the session Enter the Anti-Disciplinary Space, James Patten goes one step further and shows us what anti-disciplinary projects look like, what environment you need to create them and how to approach them from an audience-centric perspective.
Enter this surprising world combining virtual reality, design, electronics, UX and robotics!
Recorded on February 11, 2016, in Geneva.