12 - Tomas Plch - Programovani AI v Kingdom Come: Deliverance

Published: July 1, 2016, 7:58 p.m.

b'V druh\\xe9m d\\xedle z Warhorse Studios zpov\\xedd\\xe1me Tom\\xe1\\u0161e Plcha na t\\xe9ma um\\u011bl\\xe9 inteligence ve h\\u0159e Kingdom Come. Um\\u011bl\\xe1 inteligence je v dne\\u0161n\\xed dob\\u011b skoro buzzwordem a tak n\\xe1s zaj\\xedmalo, kter\\xe9 techniky konkr\\xe9tn\\u011b ve h\\u0159e vyu\\u017e\\xedvaj\\xed a k \\u010demu.\\n\\nInteligence protivn\\xedk\\u016f je v dne\\u0161n\\xed dob\\u011b d\\u011bl\\xedc\\xed \\u010darou mezi pr\\u016fm\\u011brn\\xfdmi a perfektn\\xedmi hrami. D\\xe1 se sice do jist\\xe9 m\\xedry dohnat skriptov\\xe1n\\xedm a dobr\\xfdm designem level\\u016f, ale WOW efekt dok\\xe1\\u017ee vyvolat jen "improvizuj\\xedc\\xed", dob\\u0159e ud\\u011blan\\xe1 AI.\\n\\n\\u017de to nen\\xed jednoduch\\xe9 je n\\xe1m v\\u0161em jasn\\xe9 - p\\u0159i implementaci AI ve h\\u0159e je nutno br\\xe1t v potaz \\u0159adu omezen\\xed, jako je nap\\u0159\\xedklad v\\xfdkon hardware a nebo prost\\xfd "lidsk\\xfd" pocit, \\u017ee se to AI chov\\xe1 p\\u0159irozen\\u011b - co\\u017e leckdy znamen\\xe1 neoptim\\xe1ln\\u011b z hlediska algoritmick\\xe9ho.\\nKingdom come je podle na\\u0161ich informac\\xed unik\\xe1tn\\xed v tom, \\u017ee se sna\\u017e\\xed do RPG sv\\u011bta vn\\xe9st na \\xfarovni NPC simul\\xe1tor re\\xe1ln\\xe9ho sv\\u011bta. A jestli se m\\xe1me skute\\u010dn\\u011b c\\xedtit jako v re\\xe1ln\\xe9m o\\u017eivl\\xe9m st\\u0159edov\\u011bku, mus\\xed b\\xfdt implementovan\\xe1 AI setsakra p\\u0159esv\\u011bd\\u010div\\xe1.\\n\\nPoj\\u010fte si s n\\xe1mi poslechnout, jak na to ve Warhorse Studios jdou ...'