Rasterization

Published: Feb. 3, 2009, 8 a.m.

b'Rasterization is the GPU stage that produces fragments from screen-space triangles. We look at both pixel coverage and parameter interpolation algorithms. We also discuss perspective correction and look at historical SGI machines.\\n[Note: The rasterization part of this lecture starts in the middle of the lecture and spills over into the texture lecture.]'