Skype, More Skype, Goodbye Copper and Casual Gaming [39:50]

Published: July 23, 2007, 7:23 p.m.


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\n\nIn this show we take a look at some previous blog postings.
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\n\n NCTT 10th Annual Summer Worskshop discussion.
\n\n\nThanks to all that attended and special thanks to our presenters and Juniper\nNetworks and Apple as sponsors.
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\n\n\n\n Thursday, July 12, 2007 Blog\n\n\n\n Skype\n Everywhere\n\n

\n There have been a couple of interesting\n Skype\n product upgrades/releases over the past few days.
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\nThe first is\n SoonR\n Talk, an\n AJAX enabled\n application that allows Skype to run on the iPhone and other mobile\n devices.
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\nThe second is the release of Skype on the\n Nokia\n N800 Internet tablet. The small hand-held\n device connects to available Wi-Fi networks that we're all finding just about\n everywhere\n these days.
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\n\n Here's a\n Yahoo\n News quote from\n Gartner analyst\n Elroy\n Jopling:
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\n\n\n\n "We will see more Skype and similar free Wi-Fi\n phone services moving into mobile devices in the U.S. and Europe, he said,\n although Europe could adopt it more quickly. However, he said he expects to\n see "mobile operators put up as many roadblocks as they can" in both\n places".
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\nBoth of these products allow free Skype voice\ncalls from anywhere to anywhere with Wi-Fi access.
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\n\n\n\n\n Saturday, July 14, 2007 Blog\n\n\n\n Some\n Interesting Skype Alternatives\n\n

\n Network\n Computing recently published a piece evaluating 6 Skype Alternatives\n here.\n Each alternative adds enhanced features that\n Skype currelty does not\n offer. Here's the list:
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\n\n\n\n Grand\n Central - This product allows you to\n select one phone number and link up to six phone numbers you enter into your\n user profile. For example, you can set your Grand Central account to ring both\n your office phone and your cell phone. The one you pick up is the one that\n connects the call.
\n\n Grand Central was acquired by Google a few days ago\n (Mike Q was the\n first to tip me off) and is currently taking number reservations on their\n website.
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\nTalkPlus -\n TalkPlus is sort of the opposite of Grand Central - it allows you to have\n several phone numbers that all ring to one phone. TalkPlus is inexpensive but\n not free. They currently offer number in 32 different countries and especially\n looks like a great product if someone has relatives in other parts of the\n world.
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\nJajah - I've\n blogged on Jajah in the past - see link\n here. Jajah\n provides a paid service that allows calls to be routed to landline/cell to\n landline/cell in many parts of the world without long distance fees. Here's\n how it works: Let's say I'm a Jajah customer and I want to call my brother who\n is living in London. I log into my Jajah account at jajah.com, enter my\n brother's landline or cell number and my landline or cell number. Jajah makes\n the connection and rings my phone and then my brothers phone over connections\n that are local to each of us.
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\nTalkster -\n Talkster's paid service provides calls from phones to to voice-enabled\n instant-messaging services like GoogleTalk and Yahoo IM. One of the neat\n things about Talkster is that it allows you to see your friends presence\n (whether or not they are on IM) using you mobile phone browser.
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\nJangl - Jangl is a\n currently free service (even for international calls) that works similar to\n Jajah - it connects phone network end-points. The difference is Jangl does not\n require that you know the number you want to call. Jangl uses semi-permanent\n phone numbers and allows people to call you that don't know your permanent\n number.
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\nJaxtr - Jaxtr is\n similar to Jangl with a flashier user interface. It is also currently a free\n service for domestic and international calls. Both Jangl and Jaxtr's anonymity\n features cater to the "social networker" market.
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\n\n \n \n \n \n \n \n \n \n \n \n \n\nEach of these products offer features and functionality beyond current Skype\nofferings - it will be very interesting to see what\nGoogle does with Grand\nCentral.
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\nNow Skype is not without competion,\nright?
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\n T-Mobile HotSpot @Home service \xa0 For $10 a month, on top of your regular\n plan, you can eliminate the problem of poor wireless coverage in your home and\n make unlimited calls without using voice-plan minutes. All it takes is a\n broadband connection, a Wi-Fi network, and one of two Wi-Fi-ready handsets\n sold by T-Mobile. T-Mobile's product is based\n on\xa0 Unlicensed Mobile Access (UMA) - we'll have to do a separate podcast\n on this technology.\n

\n\n\n\n\n\n\n Thursday, July 19, 2007\n Blog\n\n\n\n\n \n \n Goodbye\n Copper?\n \n \n

\n There\u2019s been some recent\n press\n about Verizon and\n their\n FIOS\n product installation. FIOS is a fiber optic network service that\n delivers voice, video and data services. You may also see it referred to\n as a Fiber to the Premises (FTTP) or Fiber to the Home (FTTH) service that\n Verizon is selling and installing in select markets in 16 different\n states.\n

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\n Most who have the service installed are extremely happy with the bandwidth\n and cost when compared to lower bandwidth DSL and Cable Modem services.\n The product has become so popular that it is even being used as a selling\n point by real estate agents when marketing homes.\n

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\n A few are complaining though. It appears Verizon, when installing the FIOS\n service, is cutting out the existing copper lines leaving the customer\n with only one option \u2013 fiber and FIOS. There are a couple of good reasons\n from a business perspective for Verizon to do this. The first is the\n existing copper wiring is old and requires a significant amount of\n maintenance \u2013 Verizon spends hundreds of millions of dollars a year just\n maintaining the existing \u201ccopper plant? and it makes sense to remove it\n when it is replaced. The second reason is the\n Telecommunications\n Act of 1996 which requires the telephone companies (like Verizon)\n share their existing copper lines with competitors. There is no current\n legal requirement for Verizon to share new fiber optic lines with anyone.\n

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\n In fairness to Verizon, there is a three step notification process for\n people who sign up for the FIOS service. According to the\n International\n Herald Tribune, customers are told by the Verizon sales person, it is\n indicated in the sales contract and the customer is told by the technician\n that the copper will be cut out. Currently, Verizon is publicly stating\n they will replace removed copper if a FIOS customer wished to revert back\n to copper service.\n

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\n Also according to the International Herald Tribune, Verizon has filed more\n than 100 notices with the\n Federal\n Communications Commission to retire portions of copper throughout its\n network.\n

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\n I can understand the customer concerns about lack of choice and some\n technical issues like battery back-up and also Verizon\u2019s concerns about\n having to maintain two separate networks.\n

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\n\n\n\n \n\n Friday, July 20, 2007 Blog
\n \n\n\n \n \n Casual\n Gaming = Big Business\n \n \n

\n The\n Hollywood\n Reporter has reported that\n Nickelodeon will\n make an investment of $100 million in the development of casual games.\n Casual games are games that are typically played for a few minutes at a\n time - examples include puzzle and card games. This announcement was made\n by Nickelodeon\n Kids and Family Group President Cyma Zarghami at the\n Casual Connect Gaming\n Conference yesterday in Seattle. Zarghami is quoted:
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\n\n\n \n "Particularly in the kids' space, with\n more than 86% of kids 8 to 14 gaming online, we see great momentum for\n online casual gaming,"
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\n\n Also, according to The Reporter:
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\n "Included in the Nickelodeon initiative is\n myNoggin, a preschool educational game in the form of a subscription\n service; an expansion of the Nicktropolis multiplayer games franchise;\n Nick Gaming Club, Nickelodeon's first subscription offering featuring\n multiplayer games with 3-D avatars;\n the-NGames.com,\n a casual gaming site geared toward female teens; and the transformation of\n the site\n Neopets.com\n to NeoStudios, a property centering on the creation of new online virtual\n world experiences".\n

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\n In addition, the\n Casual\n Game Association (CGA) has released some preliminary data from their\n Casual Games 2007 Report. Here's a few preliminary data highlights from a\n MCV\n press release:
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\n The number of games being submitted to major online portals has doubled\n over the past two years, suggesting an increase in new publishers\n developing more titles.\n

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\n In 2006 the most popular casual games were Mystery Case Files, Diner Dash,\n Cake Mania, Bejeweled and Slingo.\n

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\n Women still make up the majority (74%) of all paying players online with\n men now represent about half of the much-larger non-paying player\n universe.\n

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\n The number of games being submitted to major online portals has doubled\n over the past two years, suggesting an increase in new publishers\n developing more titles.
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\n The rapid growth of the casual games market has prompted companies to\n create games for more audiences and also for more platforms, including the\n Internet, PC and Macintosh computers, Xbox, PlayStation, Nintendo DS, Wii\n and even mobile phones and PDAs.\n

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The full CGA report will be released in the fall - if you are interested\n in receiving a copy watch the CGA website at\n http://www.casualgamesassociation.org\n or send an email to\n datastudy@casualgamesassociation.org\n

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