Riot Games on Moving Beyond Product Ownership

Published: April 16, 2018, midnight

b'In this podcast recorded at Agile 2017, Shane Hastie, Lead Editor for Culture & Methods, spoke to Ahmed Sidky and Michael Robillard of Riot Games about their experiences in product management for a comprehensive gaming experience\\n\\nWhy listen to this podcast:\\n\\n\\u2022\\tThe need for a framework to make really tough product decisions\\n\\u2022\\tThe importance of a clear strategy when faced with many good ideas - selecting which ones not to pursue\\n\\u2022\\tIn the Agile community most of the conversation is about being better product owners, not having better product strategy and this is a gap\\n\\u2022\\tIn the product space there are lots of loosely defined terms (outcome, impact, mission, vision, strategy\\u2026) so aligning on common terminology and meaning was an important early step\\n\\u2022\\tThere are models and frameworks for strategic product management which draw on multiple sources\\n\\u2022\\tTo have agility in the tactical space you need to have it in the strategic space\\n\\u2022\\tAnybody in the product development lifecycle should be able to think strategically\\n\\nMore on this: Quick scan our curated show notes on InfoQ https://bit.ly/2vkr8mq\\n\\nYou can also subscribe to the InfoQ newsletter to receive weekly updates on the hottest topics from professional software development. bit.ly/24x3IVq\\n\\nSubscribe: www.youtube.com/infoq\\nLike InfoQ on Facebook: bit.ly/2jmlyG8\\nFollow on Twitter: twitter.com/InfoQ\\nFollow on LinkedIn: www.linkedin.com/company/infoq\\nCheck the landing page on InfoQ: https://bit.ly/2vkr8mq'