#202: Four Quadrants of Ideas

Published: Nov. 6, 2014, 3:09 p.m.

b'I\\u2019ve had a few folks ask me about my plans and ideas for Apple Watch. While I don\\u2019t try to be too coy about what I\\u2019m working on I\\u2019ve definitely kept some of my ideas close to the vest. I\\u2019m well aware that ideas, in general, are useless on their own. But that doesn\\u2019t mean that being promiscuous with your ideas is still always a good choice.\\n\\n\\nDerek Sivers on ideas.\\n\\n\\n\\nTrying to formularize this I came up with the following structure for ideas and where sharing them is likely a good and poor choice.\\n\\nLike all good concepts it can be best demonstrated with a two-axis graph with four quadrants:\\n\\n\\n\\nOn the one axis is the ease of implementing/realizing the idea. On the other is the expected return on a successful implementation of that idea.\\n\\n\\nEasy, High Reward: If you actually have one of these (you likely don\\u2019t) keep it quiet and run with it as fast as you can. Likely hyper competitive. Simultaneous invention everywhere.\\nEasy, Low Reward: Confections that are likely flash in the pan (if they flash at all).\\nHard, Low Reward: Time sinks, labors of love. Most \\u2018I have a great idea for an app\\u2019 pitches. XKCD on easy vs hard problems.\\nHard, High Reward: Real businesses are built here.'