Ne0nRa1n & Julian Spillane: Hack your brain with video games

Published: Jan. 9, 2006, 11:10 p.m.

Video games are the most effective and accessible tool for hacking
your physical and mental state, yet the potential impact of these
technologies has yet to be exploited. In this presentation we will
take you on a journey through video games -past, present and future-,
dispelling the myths and emphasizing the realities, both positive and
dark. We will also explain how different input devices can be used to
improve the brain and how to hack together your own input framework to
take advantage of these innovative peripherals.

This presentation will focus on the various opportunities of such
hardware, especially biofeedback devices, in gaming and the positive
effects that these technologies can have on our brains and bodies. We
will also be presenting some code for expanding and accepting
peripherals outside of the norm; as well as a demo of the technology,
Biofeedback Tetris, making use of heart-rate monitoring and a measure
of galvanic skin response to enhance game-play.



Ne0nRa1n is your run-of-the mill visionary dancing monkey whose interests lie in neuroscience, psychology, and yummy sugary snacks. Stumbling without purpose in the computer underground for a decade now, she has never graduated from any secondary institution, has never held down a job of any great importance, and spends most days trying not live up to her potential.

Julian Spillane is the co-founder and CEO of game development company
Frozen North Productions, Inc. Julian attended the University of
Waterloo for Software Engineering and has taken a great interest in
applying principles of engineering design to software development in
the games industry. After working on contract with the Department of
National Defence, Julian went on to do contract work for various game
development houses and eventually formed his own studio. Julian is
also the founder and Chair of the Toronto Independent Games
Conference, a conference dedicated to bringing together independent
game developers, students, and hobbyists to discuss various facets of
the industry, improve skills and encourage networking.