How Corporations and Governments Use Games to Control Us

Published: Oct. 4, 2022, 4:09 p.m.

Do you ever feel like you\u2019re being played? Like the people who run the world have got you on a treadmill that\u2019s feeding you just enough rewards to keep going. Gold stars on your attendance sheet at elementary school. Apps that encourage you to run by pretending you\u2019re fleeing zombies. Bosses that keep track of everyone\u2019s progress in a public spreadsheet, pitting employees against each other.


As video games have gotten more popular, the world of flesh and blood has adopted some of its aspects. Not all of them are good. Gamification is here, all around us, and the powers that be are using it to keep us in line.


On this episode of Cyber ex-neuroscientist, current game developer, and best-selling author Adrian Hon talks about gamification with us. His newest book is You\u2019ve Been Played: How Corporations, Governments, and Schools Use Games to Control Us All.


Stories discussed in this episode:


What Alternate Reality Games Teach Us About the Dangerous Appeal of QAnon


We\u2019re recording CYBER live on Twitch and YouTube. Watch live during the week. Follow us there to get alerts when we go live. We take questions from the audience and yours might just end up on the show. 


Subscribe to CYBER on Apple Podcasts or wherever you listen to your podcasts.


Sign up for Motherboard\u2019s daily newsletter for a regular dose of our original reporting, plus behind-the-scenes content about our biggest stories.



Hosted on Acast. See acast.com/privacy for more information.