Looking good! (godotcon2023)

Published: Nov. 5, 2023, 10:30 a.m.

b'One of the biggest prejudices amongst the game dev community that has not tried Godot yet is that the engine is \\u201conly good for 2D games!\\u201d. Every day Godot is improving its capabilities to render 3D environments more and more, and to put these prejudices to the ground, we took three months to try to achieve the best graphical quality we could for our next game.\\n\\nCome join us in this talk where we talk about what a team of two people, an artist and an engineer, learned from this experience, what\\u2019s amazing, what could be improved, and what didn\\u2019t work: Godot 4.2 capabilities, importing assets from Blender to Godot, rendering techniques, workflow, topology, material blending, asset management, level of detail and much more.\\nabout this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/'