129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Published: Nov. 30, 2021, 3 p.m.

b'A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more!\\nSPON: Get 10% off Tasty Vite Ramen with Code \\u201cbrokensilicon\\u201d at: https://bit.ly/3oyv4tR\\nSPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk\\n\\n0:00 Who is Zach? When did he start "making games"?\\n9:33 Why choose Video Games as a creative pursuit over movies?\\n11:55 Should games be used as teaching tools more often?\\n16:39 How does college help you become a better developer?\\n19:25 Who should be a solo developer? Who should join a bigger team?\\n25:01 Unity vs Unreal Engine 5\\n31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing?\\n44:25 Mistakes to Avoid in Game Development\\n50:50 Shooting Mechanics in Video Games - What\'s fun? What\'s Tedious? What\'s Arcady?\\n1:06:55 Balancing Weapons in MP Shooters \\n1:16:40 Advice for giving effective feedback to developers\\n1:25:22 Funding Indie Projects\\n1:36:07 Advice for getting your kid into game development\\n1:41:54 Gracemont and big.LITTLE for enhancing future games\\n1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games?\\n\\n\\nFollow Zach: https://twitter.com/kaderazachary\\nZach\\u2019s Games: https://ducknoir.itch.io/\\nhttps://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/'