129. Ray Tracing in Indie Games, FPS Design, Unreal Engine 5, Unity | Solo Developer

Published: Nov. 30, 2021, 3 p.m.

A Solo Indie Developer joins to discuss RTX, Intel Alder Lake, Unity, UE5, and much more!\nSPON: Get 10% off Tasty Vite Ramen with Code \u201cbrokensilicon\u201d at: https://bit.ly/3oyv4tR\nSPON: brokensilicon = -30% Windows, dieshrink = -3% games: https://biitt.ly/shbSk\n\n0:00 Who is Zach? When did he start "making games"?\n9:33 Why choose Video Games as a creative pursuit over movies?\n11:55 Should games be used as teaching tools more often?\n16:39 How does college help you become a better developer?\n19:25 Who should be a solo developer? Who should join a bigger team?\n25:01 Unity vs Unreal Engine 5\n31:57 Why does UE4 have stuttering? Why does Dunia have so much screen tearing?\n44:25 Mistakes to Avoid in Game Development\n50:50 Shooting Mechanics in Video Games - What's fun? What's Tedious? What's Arcady?\n1:06:55 Balancing Weapons in MP Shooters \n1:16:40 Advice for giving effective feedback to developers\n1:25:22 Funding Indie Projects\n1:36:07 Advice for getting your kid into game development\n1:41:54 Gracemont and big.LITTLE for enhancing future games\n1:50:20 Is Ray Tracing a bigger deal for indie Games more-so than AAA games?\n\n\nFollow Zach: https://twitter.com/kaderazachary\nZach\u2019s Games: https://ducknoir.itch.io/\nhttps://forums.guru3d.com/threads/unreal-engine-4-titles-and-stuttering-hitching.429973/