Episode 28 - Lets Talk Shaders, with Mike Farnsworth

Published: Feb. 17, 2014, 8:09 a.m.

Mike Farnsworth is a software engineer for Arnold, the much talked about render engine that most of Hollywood has been using for the past 2 years. In this podcast he joined me for a discussion on what Arnold does, why it's special, why games run in realtime but renders take hours, as well where Cycles excels. Image from 'Gravity', property of Warner Bros. From: www.solidangle.com/news/gravity/