Ray Tracing for Global Illumination

Ray Tracing for Global Illumination

28 episodes

This course covers techniques for realistic computer graphics rendering that consider global illumination, that is, light from light sources bouncing multiple times on object surfaces in the scene before illuminating the surface being shaded. The radiosity method is briefly discussed, but most of the course is spent on recursive stochastic ray tracing, which uses Monte Carlo integration to estimate the multidimensional integrals involved in global illumination. Topics covered include direct and indirect illumination, penumbras from area light sources, anti-aliasing, irradiance caching, and bidirectional path tracing. These lectures are in conjunction with the textbook "Advanced Global Illumination," second edition by Philip Dutre, Philippe Bekaert and Kavita Bala.

Podcasts

Course Syllabus

Published: Sept. 21, 2012, 7 a.m.
Duration: N/A

Listed in: Technology

Fall 2011 Student Project Presentations

Published: Dec. 2, 2011, 8 a.m.
Duration: 1 hour 1 minute 45 seconds

Listed in: Technology

Hierarchical Radiosity

Published: Nov. 30, 2011, 8 a.m.
Duration: 52 minutes 57 seconds

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Ambient Occlusion

Published: Nov. 28, 2011, 8 a.m.
Duration: 49 minutes 5 seconds

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Extinction and Scattering Coefficient

Published: Nov. 23, 2011, 8 a.m.
Duration: 40 minutes 44 seconds

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Photon Mapping

Published: Nov. 21, 2011, 8 a.m.
Duration: 49 minutes 19 seconds

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Bidirectional Path Tracing

Published: Nov. 18, 2011, 8 a.m.
Duration: 48 minutes 56 seconds

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Point-to-Polygon Form Factor

Published: Nov. 16, 2011, 8 a.m.
Duration: 48 minutes 41 seconds

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Refraction

Published: Nov. 14, 2011, 8 a.m.
Duration: 49 minutes 53 seconds

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Global Lines

Published: Nov. 7, 2011, 8 a.m.
Duration: 50 minutes 32 seconds

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Direct and Indirect Illumination

Published: Nov. 4, 2011, 7 a.m.
Duration: 49 minutes 14 seconds

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Progressive Radiosity

Published: Nov. 2, 2011, 7 a.m.
Duration: 47 minutes 52 seconds

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Finite Element Method

Published: Oct. 31, 2011, 7 a.m.
Duration: 47 minutes 18 seconds

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"Backwards" Path Tracing

Published: Oct. 28, 2011, 7 a.m.
Duration: 48 minutes 40 seconds

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Anti-aliasing Filtering Strategies

Published: Oct. 26, 2011, 7 a.m.
Duration: 50 minutes 11 seconds

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Signal Processing

Published: Oct. 24, 2011, 7 a.m.
Duration: 49 minutes 59 seconds

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Indirect Illumination Recursion

Published: Oct. 21, 2011, 7 a.m.
Duration: 50 minutes 9 seconds

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Environmental Illumination

Published: Oct. 19, 2011, 7 a.m.
Duration: 50 minutes 37 seconds

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Phong Glossy Reflection

Published: Oct. 17, 2011, 7 a.m.
Duration: 50 minutes 36 seconds

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Distributed Ray Tracing

Published: Oct. 14, 2011, 7 a.m.
Duration: 51 minutes 3 seconds

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Sampling Random Variables

Published: Oct. 12, 2011, 7 a.m.
Duration: 51 minutes 42 seconds

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Continuous Probability

Published: Oct. 10, 2011, 7 a.m.
Duration: 49 minutes 45 seconds

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Introduction to Discrete Probability

Published: Oct. 5, 2011, 7 a.m.
Duration: 49 minutes 18 seconds

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Cook-Torrance BRDF

Published: Oct. 3, 2011, 7 a.m.
Duration: 51 minutes 9 seconds

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Bidirectional Reflectance Distribution Function

Published: Sept. 30, 2011, 7 a.m.
Duration: 52 minutes 23 seconds

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Radiant Flux, Radiance and Solid Angle

Published: Sept. 28, 2011, 7 a.m.
Duration: 50 minutes

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Intersecting Rays

Published: Sept. 26, 2011, 7 a.m.
Duration: 46 minutes 18 seconds

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Recursive Ray Tracing

Published: Sept. 23, 2011, 7 a.m.
Duration: 47 minutes 56 seconds

Listed in: Technology