HCI 2011

HCI 2011

56 episodes

Human computer interaction is a key area of computing. The BCS Conference on Human Computer Interaction is the leading conference in the field in the UK. It covers the design, evaluation and application of techniques and approaches for interacting with devices and services. HCI is now on its 25th conference and for this anniversary, papers reflect on our theme of Health, Wealth and Happiness

Podcasts

Cyber-Sustainability: leaving a lasting legacy of human wellbeing

Published: July 3, 2011, 11 p.m.
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Interaction Design: Serving Corporate Needs

Published: July 3, 2011, 10:59 p.m.
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Designing Novel Applications Inspired by Emerging Media Technologies

Published: July 3, 2011, 10:58 p.m.
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Semantics, Hermeneutics, Statistics: Some Reflections on the Semantic Web

Published: July 3, 2011, 10:57 p.m.
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Local Community Intelligence, Wellbeing and the Potential Role of Web 2.0 Applications

Published: July 3, 2011, 10:56 p.m.
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On Pause and Duration, or: the Design of Heritage Experience

Published: July 3, 2011, 10:55 p.m.
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Imagining urban interactions: strategies for exploring future design landscapes

Published: July 3, 2011, 10:54 p.m.
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Confronting a Moral Dilemma in Virtual Reality: A Pilot Study

Published: July 3, 2011, 10:53 p.m.
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Reframing the design of context-aware computing

Published: July 3, 2011, 10:52 p.m.
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Eighty Something: Banking for the older old

Published: July 3, 2011, 10:50 p.m.
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Brainstorming Under Constraints: Why Software Developers Brainstorm in Groups

Published: July 3, 2011, 10:49 p.m.
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Who knows about me? An analysis of agerelated disclosure preferences

Published: July 3, 2011, 10:48 p.m.
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Enabling Live Dialogic and Collaborative Learning between Field and Indoor Contexts

Published: July 3, 2011, 10:47 p.m.
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Usable Web-based Calendaring for Blind Users

Published: July 3, 2011, 10:46 p.m.
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Exploring Teenagers’ Motivation to Exercise through Technology Probes

Published: July 3, 2011, 10:45 p.m.
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An empirical study on mobile phone usage

Published: July 3, 2011, 10:43 p.m.
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PLU-E: A Proposed Framework for Planning and Conducting Evaluation Studies with Children

Published: July 3, 2011, 10:42 p.m.
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Visual Fidelity of Video Prototypes and User Feedback: A Case Study

Published: July 3, 2011, 10:40 p.m.
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Query terms for art images: A comparison of specialist and layperson terminology

Published: July 3, 2011, 10:39 p.m.
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Looking for Non-existent Information: A Consumer-led Interactive Search Approach

Published: July 3, 2011, 10:38 p.m.
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Optimising the Number of Channels in EEG-Augmented Image Search

Published: July 3, 2011, 10:37 p.m.
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The Nature of Child Computer Interaction

Published: July 3, 2011, 10:36 p.m.
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A Phenomenological Study of Facial Expression Animation

Published: July 3, 2011, 10:34 p.m.
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A Taxonomy of Number Entry Error

Published: July 3, 2011, 10:33 p.m.
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Unremarkable errors: low-level disturbances in infusion pump use

Published: July 3, 2011, 10:32 p.m.
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Exploring Choreographers’ Conceptions of Motion Capture for Full Body Interaction

Published: July 3, 2011, 10:31 p.m.
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Supporting Hand Gestures in Mobile Remote Collaboration: A Usability Evaluation

Published: July 3, 2011, 10:30 p.m.
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Designing Blended Reality Space: Conceptual Foundations and Applications

Published: July 3, 2011, 10:29 p.m.
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Up Close and Personal: Social Presence in Mediated Personal Relationships

Published: July 3, 2011, 10:28 p.m.
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A Design Framework for Mediated Personal Relationship Devices

Published: July 3, 2011, 10:27 p.m.
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Anatomy of an Early Social Networking Site

Published: July 3, 2011, 10:26 p.m.
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Social Comics: A Casual Authoring Game

Published: July 3, 2011, 10:24 p.m.
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Virtual Spectating: Hearing Beyond the Video Arcade

Published: July 3, 2011, 10:23 p.m.
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Prototyping in Game Design: Externalization and Internalization of Game Ideas

Published: July 3, 2011, 10:22 p.m.
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Relative and Absolute Mappings for Rotating Remote 3D Objects on Multi-Touch Tabletops

Published: July 3, 2011, 10:20 p.m.
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Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks

Published: July 3, 2011, 10:19 p.m.
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A Model of Embodied Dynamic Peephole Pointing for Hidden Targets

Published: July 3, 2011, 10:18 p.m.
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Family vs. Individual Profiles in a Health Portal: Strengths and Weaknesses

Published: July 3, 2011, 10:17 p.m.
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Portraits of Individuals with dementia: Views of Care Managers

Published: July 3, 2011, 10:16 p.m.
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Distributed Cognition for Evaluating Healthcare Technology

Published: July 3, 2011, 10:15 p.m.
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Making Public Media Personal: Nostalgia and Reminiscence in the Office

Published: July 3, 2011, 10:14 p.m.
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Curiosity and Interaction: making people curious through interactive systems

Published: July 3, 2011, 10:13 p.m.
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The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design

Published: July 3, 2011, 10:12 p.m.
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Collective Creativity: The Emergence of World of Warcraft Machinima

Published: July 3, 2011, 10:11 p.m.
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Nudging towards Serendipity: A case with personal digital photos

Published: July 3, 2011, 10:10 p.m.
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History and Experience: Storytelling and Interaction Design

Published: July 3, 2011, 10:09 p.m.
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An approach to designing interactive decision aid for cardiac patients

Published: July 3, 2011, 10:08 p.m.
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Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma

Published: July 3, 2011, 10:07 p.m.
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Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data

Published: July 3, 2011, 10:06 p.m.
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