Podcasts

BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu

Published: March 17, 2021, 11:45 a.m.
Duration: 31 minutes 48 seconds

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BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

Published: March 17, 2021, 11:40 a.m.
Duration: 36 minutes 13 seconds

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Designing Massive Games with Isaac Childres

Published: March 10, 2021, 11:55 a.m.
Duration: 1 hour 11 minutes 21 seconds

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Board Game Logistics and Fulfillment with Sara Perry

Published: March 3, 2021, 11:02 a.m.
Duration: 57 minutes 43 seconds

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Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

Published: Feb. 24, 2021, 4:13 p.m.
Duration: 54 minutes 41 seconds

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Overcoming Failure with James Fazio

Published: Feb. 17, 2021, 11:55 a.m.
Duration: 1 hour 3 minutes 28 seconds

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Designing Mass Market Games with Azhelle Wade

Published: Feb. 10, 2021, 11:39 a.m.
Duration: 1 hour 47 seconds

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How to Design Digital Board Games with Justin Chu

Published: Feb. 3, 2021, 11:47 a.m.
Duration: 1 hour 3 minutes 9 seconds

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How to Market Yourself, Your Game, and Your Company with Debbie Moynihan

Published: Jan. 27, 2021, 11:53 a.m.
Duration: 1 hour 12 minutes 23 seconds

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How to Process Feedback with John D’Angelo

Published: Jan. 20, 2021, 11:19 a.m.
Duration: 1 hour 8 minutes 52 seconds

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Crafting a Humorous Experience with Grant Lyon

Published: Jan. 13, 2021, 11:22 a.m.
Duration: 1 hour 1 minute 5 seconds

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How to Make the Game Design Community a Brighter Place with Your Friend Ben Moy

Published: Jan. 6, 2021, 11:27 a.m.
Duration: 1 hour 14 minutes 24 seconds

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How to Design Games for the Mass Market with Leslie Scott and Freddie Scott Vollrath

Published: Dec. 30, 2020, 11:49 a.m.
Duration: 1 hour 1 minute 22 seconds

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How to Write a Great Rulebook with Mike Lee

Published: Dec. 23, 2020, 4:35 p.m.
Duration: 57 minutes 9 seconds

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How to Stand Out in Retail with AJ Brandon

Published: Dec. 16, 2020, 11:51 a.m.
Duration: 1 hour 7 minutes 34 seconds

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Using Math to Design Better Games with Emerson Matsuuchi

Published: Dec. 9, 2020, 11:51 a.m.
Duration: 1 hour 12 minutes 36 seconds

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Designing a Real-Time Game with Travis Jones

Published: Dec. 2, 2020, 8:08 a.m.
Duration: 1 hour 3 minutes 54 seconds

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Puzzles in Games with Shannon McDowell

Published: Nov. 25, 2020, 11:08 a.m.
Duration: 1 hour 2 minutes 54 seconds

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What Makes a Great Solo Game with Jeremy Howard

Published: Nov. 18, 2020, 4:52 p.m.
Duration: 1 hour 7 minutes 11 seconds

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How to Live a Creative Life with Charlie McCarron

Published: Nov. 11, 2020, 2:50 p.m.
Duration: 1 hour 4 minutes 42 seconds

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How to Promote a Game with Allen Wolf

Published: Nov. 4, 2020, 10:01 p.m.
Duration: 1 hour 5 minutes 13 seconds

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How to Design Games Online with Bevan Clatworthy

Published: Oct. 28, 2020, 11:25 a.m.
Duration: 58 minutes 59 seconds

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How to Design and Publish an Expansion with Patrick Lysaght

Published: Oct. 21, 2020, 11:52 a.m.
Duration: 1 hour 1 minute 9 seconds

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Designing Word Games with Lori Love and Lea Velocci

Published: Oct. 14, 2020, 11:40 a.m.
Duration: 1 hour 4 minutes 36 seconds

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How to Run a Publishing Company with Scott Gaeta

Published: Oct. 7, 2020, 11:39 a.m.
Duration: 1 hour 8 minutes 58 seconds

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How to Design a Polyomino Game with Frank West

Published: Sept. 30, 2020, 11:53 a.m.
Duration: 1 hour 2 minutes 30 seconds

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How to Demo Games at Conventions with Sam Stockton

Published: Sept. 23, 2020, 2:17 p.m.
Duration: 1 hour 19 minutes 38 seconds

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Designing with Tabletop Simulator with Dustin Hendrickson

Published: Sept. 16, 2020, 11:16 a.m.
Duration: 50 minutes 56 seconds

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How to Simplify a Game with Stephanie Kwok

Published: Sept. 9, 2020, 11:08 a.m.
Duration: 55 minutes 38 seconds

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Self Care and Dealing with Designer Burnout with Kirk Dennison

Published: Sept. 2, 2020, 11:31 a.m.
Duration: 1 hour 9 minutes 40 seconds

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Dice Drafting Games with Al Leduc

Published: Aug. 26, 2020, 11:59 a.m.
Duration: 51 minutes 24 seconds

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How to Turn Gamers into Raving Fans with Casey Hill

Published: Aug. 19, 2020, 12:44 p.m.
Duration: 1 hour 13 minutes 22 seconds

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Why Game Design Matters with Gabe Barrett

Published: Aug. 12, 2020, 12:07 p.m.
Duration: 33 minutes 24 seconds

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Designing Party Games with Alex Hague

Published: Aug. 5, 2020, 12:01 p.m.
Duration: 1 hour 1 minute 56 seconds

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Miniatures with John de Campos

Published: July 29, 2020, 12:04 p.m.
Duration: 58 minutes

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Designing More than Just a Game with Malachi Ray Rempen

Published: July 22, 2020, 12:21 p.m.
Duration: 1 hour 42 seconds

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Designing Majorities Based Games with Jon Vallerand

Published: July 15, 2020, 12:30 p.m.
Duration: 59 minutes 51 seconds

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Designing Games in a Series with Justin Gary

Published: July 8, 2020, 12:22 p.m.
Duration: 1 hour 13 minutes 42 seconds

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Designing and Publishing Small Box Games with Rachael Blaske

Published: July 1, 2020, 12:36 p.m.
Duration: 1 hour 1 minute 54 seconds

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The Design Process of Corey Konieczka

Published: June 24, 2020, 4:51 p.m.
Duration: 1 hour 6 minutes 14 seconds

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Designing Worker Placement Games with Shem Phillips and Sam Macdonald

Published: June 17, 2020, 11:05 a.m.
Duration: 1 hour 6 minutes 40 seconds

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Designing Games for a Specific Audience with Phalgun Polepalli

Published: June 10, 2020, 12:40 p.m.
Duration: 1 hour 3 seconds

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How to Get Involved in the Game Design Community with Danielle Reynolds

Published: June 3, 2020, 12:01 p.m.
Duration: 54 minutes 44 seconds

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The Making of INIS with Christian Martinez

Published: May 27, 2020, 12:55 p.m.
Duration: 1 hour 16 seconds

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Designing Games that Last with Brad Talton

Published: May 20, 2020, noon
Duration: 54 minutes 27 seconds

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What Board Game Designers Can Learn from Tabletop RPGs with Hankerin Ferinale

Published: May 13, 2020, 12:27 p.m.
Duration: 1 hour 17 minutes 57 seconds

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Creating Positive Player Interaction with T.C. Petty III

Published: May 6, 2020, 12:21 p.m.
Duration: 1 hour 6 minutes 26 seconds

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How to Design a Collectible Card Game with Assad Quraishi

Published: April 29, 2020, 6:55 p.m.
Duration: 1 hour 9 minutes 22 seconds

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How to Turn Your Hobby into a Business with Chris van der Linden

Published: April 22, 2020, 4:35 p.m.
Duration: 1 hour 6 minutes 8 seconds

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Accounting, Taxes, and Game Design with Justin Marty

Published: April 15, 2020, 4:02 p.m.
Duration: 1 hour 56 seconds

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How to Design Miniature War Games with Marco Pecota

Published: April 8, 2020, 12:10 p.m.
Duration: 1 hour 7 minutes 13 seconds

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Designing Games that Tell Stories with Ignacy Trzewiczek

Published: April 1, 2020, 12:55 p.m.
Duration: 1 hour 2 minutes 9 seconds

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The Secret Sauce of Game Design with Peter C. Hayward

Published: March 25, 2020, 3:33 p.m.
Duration: 56 minutes

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How to Fund a Game on Kickstarter with Gabe Barrett

Published: March 18, 2020, 12:27 p.m.
Duration: 55 minutes 24 seconds

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What Board Game Designers Can Learn from Video Games with Charlie Cleveland

Published: March 11, 2020, 12:36 p.m.
Duration: 1 hour 3 minutes 1 second

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Designing a Game System with Bez Shahriari

Published: March 4, 2020, 12:20 p.m.
Duration: 1 hour 6 minutes 52 seconds

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Designing a Betting Game with Victoria Caña and Alex Uboldi

Published: Feb. 26, 2020, 12:32 p.m.
Duration: 1 hour 4 minutes 30 seconds

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Designing Big Games with Tim Eisner

Published: Feb. 19, 2020, 12:55 p.m.
Duration: 1 hour 4 minutes 28 seconds

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Designing a Farming Game with Juma Al-JouJou

Published: Feb. 12, 2020, 12:27 p.m.
Duration: 1 hour 7 minutes 31 seconds

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Localization with Mohamed Alqadi

Published: Feb. 5, 2020, 12:48 p.m.
Duration: 1 hour 5 minutes 27 seconds

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Designing a Nature-Themed Game with Erica Bouyouris

Published: Jan. 29, 2020, 12:05 p.m.
Duration: 1 hour 5 minutes 9 seconds

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Publishing Your First Game with David Smith and Travis Winstead

Published: Jan. 22, 2020, 12:26 p.m.
Duration: 1 hour 15 minutes 19 seconds

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The Making of Dungeon Ball with Gabe Barrett

Published: Jan. 15, 2020, 12:23 p.m.
Duration: 55 minutes 51 seconds

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Designing Adventure Games with Mike Gnade

Published: Jan. 8, 2020, 3:38 p.m.
Duration: 1 hour 4 minutes 13 seconds

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Designing an Awesome Print-n-Play with Martin Gonzalvez

Published: Jan. 1, 2020, 12:41 p.m.
Duration: 1 hour 21 minutes 16 seconds

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How to Market a Board Game (Part 2) with Andrew Lowen

Published: Dec. 25, 2019, 12:24 p.m.
Duration: 1 hour 31 minutes 33 seconds

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How to Market a Board Game (Part 1) with Andrew Lowen

Published: Dec. 18, 2019, 2:56 p.m.
Duration: 1 hour 15 minutes 15 seconds

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Combat Systems with Jayson Smith and Jason Zmuda

Published: Dec. 11, 2019, 12:12 p.m.
Duration: 1 hour 9 minutes 57 seconds

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[ANNOUNCEMENT] The Board Game Design Calendar

Published: Dec. 6, 2019, 12:36 p.m.
Duration: 2 minutes 54 seconds

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Mixing the Fine Arts with Game Design with Chris Totten

Published: Dec. 4, 2019, 6:19 p.m.
Duration: 1 hour 19 seconds

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Designing a Racing Game with Omar Tarancon

Published: Nov. 27, 2019, 12:08 p.m.
Duration: 53 minutes 1 second

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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire

Published: Nov. 20, 2019, 12:42 p.m.
Duration: 1 hour 4 minutes 59 seconds

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Fulfillment, Shipping, and Logistics with Toby Truman

Published: Nov. 13, 2019, 12:04 p.m.
Duration: 1 hour 3 minutes 39 seconds

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Time Management and Getting Things Done with Jason Brooks

Published: Nov. 6, 2019, 12:04 p.m.
Duration: 58 minutes 52 seconds

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Designing Games with Your Kids with David and Jordanna Santiago

Published: Oct. 30, 2019, 12:28 p.m.
Duration: 54 minutes 18 seconds

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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez

Published: Oct. 23, 2019, 1:18 p.m.
Duration: 1 hour 27 minutes 30 seconds

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Building a Collaboration Based Publishing Company with Shawn Stankewich

Published: Oct. 16, 2019, 12:11 p.m.
Duration: 55 minutes 25 seconds

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Designing Games for Non-Gamers with Adam McCrimmon

Published: Oct. 9, 2019, 12:12 p.m.
Duration: 1 hour 20 minutes 13 seconds

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Celebrating 150 Episodes! with Gabe Barrett

Published: Oct. 2, 2019, 4:44 p.m.
Duration: 55 minutes 18 seconds

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[BONUS] Andrew Birkett on Working a Booth at a Convention

Published: Sept. 27, 2019, 1:15 p.m.
Duration: 5 minutes 6 seconds

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Running an Indie Game Publishing Company with Andrew Birkett

Published: Sept. 25, 2019, 12:03 p.m.
Duration: 53 minutes 45 seconds

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[BONUS] Glenn Ford on Designing Small Skirmish Games

Published: Sept. 20, 2019, 1:40 p.m.
Duration: 3 minutes 53 seconds

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CE Marking and Board Games with Glenn Ford

Published: Sept. 18, 2019, 12:26 p.m.
Duration: 52 minutes 8 seconds

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[BONUS] JB Howell on How to Work on Multiple Designs at the Same Time

Published: Sept. 13, 2019, 1:50 p.m.
Duration: 6 minutes 14 seconds

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The Three Types of Creativity with JB Howell

Published: Sept. 11, 2019, 12:30 p.m.
Duration: 55 minutes 36 seconds

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[BONUS] Jamey Stegmaier on How to Win the Spiel des Jahres

Published: Sept. 6, 2019, 1:51 p.m.
Duration: 4 minutes 52 seconds

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Designing a Civilization Game with Jamey Stegmaier

Published: Sept. 4, 2019, 12:44 p.m.
Duration: 1 hour 2 minutes 46 seconds

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[BONUS] Odin Phong on Creating an Anthology of Games

Published: Aug. 30, 2019, 1:26 p.m.
Duration: 6 minutes 57 seconds

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Designing a Roll and Write with Odin Phong

Published: Aug. 28, 2019, 12:15 p.m.
Duration: 48 minutes 54 seconds

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[BONUS] Ann Losito on Tips for Streaming

Published: Aug. 23, 2019, 1:03 p.m.
Duration: 3 minutes 54 seconds

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Media and Game Design with Ann Losito

Published: Aug. 21, 2019, 12:05 p.m.
Duration: 44 minutes 51 seconds

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[BONUS] Dave Schultze on the Intersection of Industrial Design and Game Design

Published: Aug. 16, 2019, 12:45 p.m.
Duration: 4 minutes 12 seconds

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Designing 3D games with Dave Schultze

Published: Aug. 14, 2019, 12:09 p.m.
Duration: 46 minutes 3 seconds

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[BONUS] Lizzy Funkouser on Designing with Kids in the House

Published: Aug. 9, 2019, 12:01 p.m.
Duration: 7 minutes 11 seconds

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Paying Attention to Detail with Lizzy Funkhouser

Published: Aug. 7, 2019, 12:12 p.m.
Duration: 44 minutes 49 seconds

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[BONUS] JR Honeycutt on Giving and Receiving Feedback

Published: Aug. 2, 2019, 1:10 p.m.
Duration: 14 minutes 49 seconds

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[BONUS] John Brieger on Re-Theming a Game

Published: July 26, 2019, 2:25 p.m.
Duration: 7 minutes 20 seconds

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Freelancing in the Gaming Industry with John Brieger

Published: July 24, 2019, 11:46 a.m.
Duration: 55 minutes 8 seconds

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[BONUS] Joe Pilkus on Overcoming Failure

Published: July 19, 2019, 2:52 p.m.
Duration: 15 minutes 37 seconds

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Lessons Learned from Developing Games with Joe Pilkus

Published: July 17, 2019, 12:21 p.m.
Duration: 1 hour 12 minutes 17 seconds

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[BONUS] Derek Funkhouser on Going from Freelancer to Working for a Publisher

Published: July 12, 2019, 12:02 p.m.
Duration: 10 minutes 36 seconds

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Creating Magic Moments with Derek Funkhouser

Published: July 10, 2019, 12:56 p.m.
Duration: 56 minutes 54 seconds

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[BONUS] Wes Woodbury on Tips and Tricks for Tabletop Simulator

Published: July 5, 2019, 1:32 p.m.
Duration: 5 minutes 12 seconds

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Designing Fantasy Themed Games with Wes Woodbury

Published: July 3, 2019, 12:25 p.m.
Duration: 49 minutes 58 seconds

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[BONUS] Ryan Langewisch on Tile-Placement Games

Published: June 28, 2019, 1:46 p.m.
Duration: 4 minutes 56 seconds

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Rapid Iteration with Ryan Langewisch

Published: June 26, 2019, 12:26 p.m.
Duration: 55 minutes 37 seconds

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[BONUS] Luke Laurie on Designing Expansions

Published: June 21, 2019, 5:25 p.m.
Duration: 8 minutes 44 seconds

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Designing Worker Placement Games with Luke Laurie

Published: June 19, 2019, 12:07 p.m.
Duration: 58 minutes

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[BONUS] Ian Zang on Rondel Games

Published: June 14, 2019, 4:13 p.m.
Duration: 8 minutes 25 seconds

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4 Types of Gamer Experiences with Ian Zang

Published: June 12, 2019, 12:08 p.m.
Duration: 47 minutes 34 seconds

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[BONUS] Nikki Valens on Designing Games with App Integration

Published: June 7, 2019, 12:21 p.m.
Duration: 7 minutes 37 seconds

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Designing a Narrative Driven Game with Nikki Valens

Published: June 5, 2019, 12:02 p.m.
Duration: 50 minutes 52 seconds

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[BONUS] Bob and Ryan Craig on Drawing Inspiration from Retro Games

Published: May 31, 2019, 1:04 p.m.
Duration: 10 minutes 16 seconds

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Designing a Tile-Laying Game with Bob and Ryan Craig

Published: May 29, 2019, 12:59 p.m.
Duration: 44 minutes 23 seconds

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[BONUS] Geert Sillevis on Translating a Game

Published: May 24, 2019, 1:51 p.m.
Duration: 9 minutes 2 seconds

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Outdoor Mystery Games with Geert Sillevis

Published: May 22, 2019, 12:08 p.m.
Duration: 46 minutes 58 seconds

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[BONUS] Elizabeth Hargrave on How to Get More Women into Game Design

Published: May 17, 2019, 1:41 p.m.
Duration: 15 minutes 8 seconds

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Designing an Engine Building Game with Elizabeth Hargrave

Published: May 15, 2019, 12:38 p.m.
Duration: 52 minutes 19 seconds

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[BONUS] Evan Derrick on the Dos and Don’ts for Artists

Published: May 10, 2019, 12:31 p.m.
Duration: 7 minutes 3 seconds

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Going Pro in the Gaming Industry with Evan Derrick

Published: May 8, 2019, 12:09 p.m.
Duration: 1 hour 4 seconds

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[BONUS] Daryl Andrews on the Best Conventions to Go to as a Designer

Published: May 3, 2019, 1:37 p.m.
Duration: 9 minutes 34 seconds

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Designing Games Based on a Licensed IP with Daryl Andrews

Published: May 1, 2019, 12:15 p.m.
Duration: 50 minutes 19 seconds

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[BONUS] Darren Terpstra on Building an Audience through Going to Conventions

Published: April 26, 2019, 1:36 p.m.
Duration: 6 minutes 57 seconds

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Multiple Mechanisms in a Game with Darren Terpstra

Published: April 24, 2019, 12:11 p.m.
Duration: 42 minutes 16 seconds

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[BONUS] Tom Butler on Organizing Game Design Time

Published: April 19, 2019, 1:39 p.m.
Duration: 6 minutes 31 seconds

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Designing Historical Games with Tom Butler

Published: April 17, 2019, 12:43 p.m.
Duration: 51 minutes 26 seconds

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[BONUS] Adam Chunn and Woody Hutsell on Creating Miniatures

Published: April 12, 2019, 2:12 p.m.
Duration: 10 minutes 37 seconds

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Designing Economic Games with Adam Chunn and Woody Hutsell

Published: April 10, 2019, 12:18 p.m.
Duration: 55 minutes 58 seconds

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[ANNOUNCEMENT] 2019 Board Game Design Challenge

Published: April 9, 2019, 6:17 p.m.
Duration: 5 minutes 53 seconds

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[BONUS] Jesse Zamora on Hidden Information Games

Published: April 5, 2019, 1:30 p.m.
Duration: 5 minutes 37 seconds

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[BGDL+] Quality vs Quantity, Lessons from Steve Martin, and the Weight Room

Published: April 4, 2019, 1:25 p.m.
Duration: 25 minutes 9 seconds

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Modifying Published Games with Jesse Zamora

Published: April 3, 2019, 12:59 p.m.
Duration: 37 minutes 24 seconds

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[BONUS] John Coveyou on Building a Brand

Published: March 29, 2019, 1:56 p.m.
Duration: 6 minutes 2 seconds

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Fun AND Educational Games with John Coveyou

Published: March 27, 2019, 12:59 p.m.
Duration: 1 hour 1 minute 40 seconds

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[BONUS] Peter C. Hayward on Designing 2nd Editions

Published: March 22, 2019, 1:19 p.m.
Duration: 6 minutes 45 seconds

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How to Be a Great Playtester with Peter C. Hayward

Published: March 20, 2019, 12:10 p.m.
Duration: 47 minutes 21 seconds

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[BONUS] Noel Gussen on Workflow and Organization

Published: March 15, 2019, 2:34 p.m.
Duration: 8 minutes 29 seconds

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Multiple End Game Triggers with Noel Gussen

Published: March 13, 2019, 2:37 p.m.
Duration: 41 minutes 15 seconds

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[BONUS] Jay Cormier on Managing Multiple Designs at the Same Time

Published: March 8, 2019, 1:52 p.m.
Duration: 4 minutes 50 seconds

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Playtesting Pro Tips with Jay Cormier

Published: March 6, 2019, 12:30 p.m.
Duration: 48 minutes 25 seconds

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[BONUS] Joe Slack on Going Pro in the Gaming Industry

Published: March 1, 2019, 2:23 p.m.
Duration: 10 minutes

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Teaching Game Design with Joe Slack

Published: Feb. 27, 2019, 12:45 p.m.
Duration: 43 minutes 58 seconds

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[BONUS] Patrick Rauland on Designing Asymmetrical Games

Published: Feb. 22, 2019, 2:50 p.m.
Duration: 7 minutes 50 seconds

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[ANNOUNCEMENT] Learn How to Design Great Games People Love

Published: Feb. 21, 2019, 1:21 p.m.
Duration: 2 minutes 26 seconds

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Product Management and Game Design with Patrick Rauland

Published: Feb. 20, 2019, 12:50 p.m.
Duration: 47 minutes 58 seconds

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[BONUS] Jason Tagmire on Kickstarting Small Games

Published: Feb. 15, 2019, 2:38 p.m.
Duration: 8 minutes 36 seconds

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Small Games that Pack a Big Punch with Jason Tagmire

Published: Feb. 13, 2019, 12:37 p.m.
Duration: 57 minutes 44 seconds

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[BGDL+] Interviewing Reiner Knizia for the 2nd Edition of the Board Game Design Advice Book

Published: Feb. 12, 2019, 12:43 p.m.
Duration: 42 minutes 36 seconds

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[BONUS] Eric Rayl on How to Film a Great Video

Published: Feb. 8, 2019, 2:27 p.m.
Duration: 9 minutes 43 seconds

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The Game Designers Documentary with Eric Rayl

Published: Feb. 6, 2019, 12:45 p.m.
Duration: 31 minutes 30 seconds

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[BONUS] Bill Lasek on the 5 Starting Points for Design

Published: Feb. 1, 2019, 2:30 p.m.
Duration: 7 minutes 42 seconds

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Programmable Action Games with Bill Lasek

Published: Jan. 30, 2019, 12:30 p.m.
Duration: 55 minutes 43 seconds

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[BONUS] James Van Niekerk on Approaching Publishers

Published: Jan. 25, 2019, 1:50 p.m.
Duration: 7 minutes 19 seconds

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Board Game Graphic Design with James Van Niekerk

Published: Jan. 23, 2019, 12:40 p.m.
Duration: 41 minutes 54 seconds

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[BONUS] Tim Fowers on Connecting with Gamers

Published: Jan. 18, 2019, 1:17 p.m.
Duration: 10 minutes 14 seconds

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Designing Deduction Games with Tim Fowers

Published: Jan. 16, 2019, 12:56 p.m.
Duration: 43 minutes 32 seconds

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[BONUS] Steven Aramini on Re-Theming a Game

Published: Jan. 11, 2019, 2:01 p.m.
Duration: 11 minutes 32 seconds

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Designing Area Control Games with Steven Aramini

Published: Jan. 9, 2019, 12:30 p.m.
Duration: 49 minutes 35 seconds

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[BONUS] Fabian Zimmermann on Roll & Write Games

Published: Jan. 4, 2019, 1:53 p.m.
Duration: 5 minutes 18 seconds

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Designing a Negotiation Game with Fabian Zimmermann

Published: Jan. 2, 2019, 1:45 p.m.
Duration: 39 minutes 36 seconds

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[BONUS] Darwin Kastle on Starting a Board Game Company

Published: Dec. 28, 2018, 10:37 p.m.
Duration: 5 minutes 54 seconds

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Designing a Deck Building Game with Darwin Kastle

Published: Dec. 26, 2018, 12:30 p.m.
Duration: 57 minutes 52 seconds

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[BONUS] Rita Orlov on Adding Mystery to a Game

Published: Dec. 21, 2018, 2:03 p.m.
Duration: 6 minutes 21 seconds

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Designing Puzzle Games with Rita Orlov

Published: Dec. 19, 2018, 12:33 p.m.
Duration: 50 minutes 52 seconds

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[BONUS] Dan & Connie Kazmaier on In-Game Economy Systems

Published: Dec. 14, 2018, 2:26 p.m.
Duration: 12 minutes 15 seconds

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Creating an Online Playtesting Group with Daniel & Connie Kazmaier

Published: Dec. 12, 2018, 1:05 p.m.
Duration: 39 minutes 56 seconds

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[BONUS] The Importance of Narrative in Games with Stephen & Michael Stagliano

Published: Dec. 7, 2018, 1:34 p.m.
Duration: 19 minutes 42 seconds

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Designing a Tabletop RPG with Stephen & Michael Stagliano

Published: Dec. 5, 2018, 12:59 p.m.
Duration: 1 hour 16 minutes 30 seconds

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[BGDL+] My Kickstarter Post Mortem

Published: Dec. 4, 2018, 3:04 p.m.
Duration: 36 minutes 25 seconds

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[BONUS] Aron West on Building a Fanbase

Published: Nov. 30, 2018, 1:24 p.m.
Duration: 8 minutes 32 seconds

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Designing Dexterity Games with Aron West

Published: Nov. 28, 2018, 1:06 p.m.
Duration: 58 minutes 22 seconds

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[BONUS] Jackson Pope on the Ups and Downs of Publishing

Published: Nov. 23, 2018, 1:10 p.m.
Duration: 9 minutes 3 seconds

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Designing Hand Crafted Games with Jackson Pope

Published: Nov. 21, 2018, 1:05 p.m.
Duration: 47 minutes 7 seconds

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[BGDL+] When Gatekeepers Say No, Creating Must-Have Components, and Using Video in Design

Published: Nov. 16, 2018, 2:57 p.m.
Duration: 30 minutes 48 seconds

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[BONUS] David Abelson on Bringing Family into Game Design

Published: Nov. 16, 2018, 1:02 p.m.
Duration: 9 minutes 14 seconds

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Designing Abstract Games with David Abelson

Published: Nov. 14, 2018, 12:24 p.m.
Duration: 57 minutes 47 seconds

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[BONUS] Dustin Staats on Contributing to the Board Gaming Community

Published: Nov. 9, 2018, 1:23 p.m.
Duration: 6 minutes 31 seconds

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Gaming in the Classroom with Dustin Staats

Published: Nov. 7, 2018, 12:52 p.m.
Duration: 46 minutes 48 seconds

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[BONUS] Jamey & Gabe on Designing The Final Flicktier

Published: Nov. 2, 2018, 1:46 p.m.
Duration: 11 minutes 16 seconds

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Celebrating 100 Episodes!

Published: Oct. 31, 2018, 12:59 p.m.
Duration: 36 minutes 47 seconds

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[BONUS] Calum Taylor on Designing in Isolation

Published: Oct. 26, 2018, 2:28 p.m.
Duration: 9 minutes 23 seconds

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Randomness and Player Agency with Calum Taylor

Published: Oct. 24, 2018, 12:29 p.m.
Duration: 57 minutes 20 seconds

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[BONUS] Nick Kopp on Bar Codes and SKUs

Published: Oct. 19, 2018, 1:13 p.m.
Duration: 10 minutes 20 seconds

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Designing Light Games with Carla Kopp

Published: Oct. 17, 2018, 12:46 p.m.
Duration: 53 minutes 59 seconds

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[BONUS] Julio Nazario on Getting Inspired

Published: Oct. 12, 2018, 1:30 p.m.
Duration: 9 minutes 24 seconds

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Innovative Uses of Game Components with Julio Nazario

Published: Oct. 10, 2018, 1:03 p.m.
Duration: 58 minutes 35 seconds

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[BONUS] Isaac Vega on Working on Games in a Series

Published: Oct. 5, 2018, 1:57 p.m.
Duration: 10 minutes 51 seconds

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Balancing a Game with Isaac Vega

Published: Oct. 3, 2018, 5:53 p.m.
Duration: 54 minutes 55 seconds

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[BONUS] Alex Maklai on Pirate Themed Games

Published: Sept. 28, 2018, 1:18 p.m.
Duration: 8 minutes 29 seconds

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Augmented Reality and Board Games with Alex Maklai

Published: Sept. 26, 2018, 12:24 p.m.
Duration: 36 minutes 29 seconds

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[BONUS] Curt Covert’s Best Advice after 15 Years in the Industry

Published: Sept. 21, 2018, 1:44 p.m.
Duration: 13 minutes 22 seconds

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[ANNOUNCEMENT] Ignite Conference 2018

Published: Sept. 21, 2018, 12:54 p.m.
Duration: 7 minutes 9 seconds

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Take That Games with Curt Covert

Published: Sept. 19, 2018, 12:21 p.m.
Duration: 1 hour 1 minute 23 seconds

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[BONUS] Assad Quraishi on Designing CCGs

Published: Sept. 14, 2018, 1:31 p.m.
Duration: 15 minutes 19 seconds

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Playtesting with Assad Quraishi

Published: Sept. 12, 2018, 12:25 p.m.
Duration: 55 minutes 28 seconds

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[BONUS] Sami Laakso on How to Price a Game

Published: Sept. 7, 2018, 2 p.m.
Duration: 11 minutes 12 seconds

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Designing Expansions with Sami Laakso

Published: Sept. 5, 2018, 12:30 p.m.
Duration: 52 minutes 3 seconds

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[BONUS] Dan Peterson on How to Present at a Publisher Speed Dating Event

Published: Aug. 31, 2018, 1:37 p.m.
Duration: 14 minutes 3 seconds

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Removing Math from Games with Dan Peterson

Published: Aug. 29, 2018, 12:25 p.m.
Duration: 34 minutes 56 seconds

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[BONUS] Marilia Poggiali on Bringing a Place to Life

Published: Aug. 24, 2018, 1:51 p.m.
Duration: 7 minutes 47 seconds

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The Cathartic Power of Game Design with Marilia Poggiali

Published: Aug. 22, 2018, 12:33 p.m.
Duration: 48 minutes 6 seconds

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[BONUS] Callin Flores on Designing Super Hero Games

Published: Aug. 17, 2018, 2:56 p.m.
Duration: 14 minutes 43 seconds

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How to Design a Shuffle Builder with Callin Flores

Published: Aug. 15, 2018, 3:51 p.m.
Duration: 53 minutes 17 seconds

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[BONUS] Corry Damey on Designing Micro Games

Published: Aug. 10, 2018, 1:48 p.m.
Duration: 8 minutes 6 seconds

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How to Win a Design Competition with Corry Damey

Published: Aug. 8, 2018, 12:07 p.m.
Duration: 35 minutes 28 seconds

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[BONUS] Bez Shahriari on Standing out at Conventions

Published: Aug. 3, 2018, 2:26 p.m.
Duration: 8 minutes 7 seconds

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Designing Family Games with Bez Shahriari

Published: Aug. 1, 2018, 4:28 p.m.
Duration: 1 hour 10 minutes 45 seconds

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[BONUS] Dr. Corey Butler on Game Rating Systems

Published: July 27, 2018, 1:39 p.m.
Duration: 6 minutes 58 seconds

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Player Psychology with Dr. Corey Butler

Published: July 25, 2018, 11:44 a.m.
Duration: 54 minutes 54 seconds

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[BONUS] Greg Loring-Albright on the Power Games Have to Make a Difference

Published: July 20, 2018, 2:54 p.m.
Duration: 15 minutes 46 seconds

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Pervasive Games with Greg Loring-Albright

Published: July 18, 2018, 2:52 p.m.
Duration: 39 minutes 41 seconds

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[BONUS] Kirk Dennison on Pledge Managers

Published: July 13, 2018, 1:34 p.m.
Duration: 14 minutes 10 seconds

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3D Printing and Game Design with Kirk Dennison

Published: July 11, 2018, 4:29 p.m.
Duration: 48 minutes 57 seconds

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Eric Lang’s Best Advice

Published: July 6, 2018, 11:56 a.m.
Duration: 19 minutes 26 seconds

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Hacking Creativity to Become the Best in the World with Gabe Barrett

Published: July 4, 2018, 11:24 a.m.
Duration: 44 minutes 46 seconds

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[BONUS] Adrienne Ezell on Making Prototypes on the Cheap

Published: June 29, 2018, 1:53 p.m.
Duration: 5 minutes 45 seconds

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How to Work with Artists with Adrienne Ezell

Published: June 27, 2018, 11 a.m.
Duration: 1 hour 24 minutes 24 seconds

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[BONUS] Ted Alspach on Tile Placement Games

Published: June 22, 2018, 2:21 p.m.
Duration: 9 minutes 30 seconds

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City Building Games with Ted Alspach

Published: June 20, 2018, 4:13 p.m.
Duration: 52 minutes 28 seconds

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[BONUS] Nolan Nasser on Developing Games for a Licensed IP

Published: June 15, 2018, 7:53 p.m.
Duration: 7 minutes 23 seconds

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Art Direction in Games with Nolan Nasser

Published: June 13, 2018, 7:43 p.m.
Duration: 46 minutes 32 seconds

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[BONUS] Cody Stevens on Volunteering at a Convention for a Publisher

Published: June 8, 2018, 12:27 p.m.
Duration: 12 minutes 18 seconds

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Designing Dexterity Games with Cody Stevens

Published: June 6, 2018, 12:44 p.m.
Duration: 47 minutes 19 seconds

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[BONUS] Joseph Z Chen on How to Build an Email List

Published: June 1, 2018, 12:54 p.m.
Duration: 16 minutes 48 seconds

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Catch-Up Mechanisms with Joseph Z. Chen

Published: May 30, 2018, 12:25 p.m.
Duration: 41 minutes 58 seconds

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For the Love of Board Games – A Book by Erin Dean

Published: May 23, 2018, 12:37 p.m.
Duration: 36 minutes

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[BONUS] Daniel Fremgen on Receiving Feedback from a Design Contest

Published: May 18, 2018, 12:29 p.m.
Duration: 32 minutes 52 seconds

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The Indie Game Alliance with Matt Holden

Published: May 16, 2018, 12:23 p.m.
Duration: 40 minutes 11 seconds

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[BONUS] Brad Talton on How to Build a Game Company

Published: May 11, 2018, 1:05 p.m.
Duration: 18 minutes 19 seconds

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Dueling Games with Brad Talton

Published: May 9, 2018, 12:05 p.m.
Duration: 59 minutes 4 seconds

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[BONUS] Richard Garfield on Collectible Card Games

Published: May 4, 2018, 1:20 p.m.
Duration: 12 minutes 22 seconds

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Coming Attractions for the BGDL

Published: May 4, 2018, 11:57 a.m.
Duration: 25 minutes 15 seconds

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Luck vs Skill with Richard Garfield

Published: May 2, 2018, 12:37 p.m.
Duration: 48 minutes 26 seconds

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[BONUS] Jon Mietling on Portable Games

Published: April 27, 2018, 12:56 p.m.
Duration: 6 minutes 52 seconds

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Multi-Use Cards with Jon Mietling

Published: April 25, 2018, 12:24 p.m.
Duration: 52 minutes 10 seconds

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[BONUS] 2018 Game Design Challenge

Published: April 20, 2018, 12:20 p.m.
Duration: 13 minutes 18 seconds

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Pitches & Sell Sheets with Jeremy Commandeur

Published: April 18, 2018, 12:22 p.m.
Duration: 44 minutes 57 seconds

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[BONUS] Justin Jacobson on Managing Hype and Expectations

Published: April 13, 2018, 1:28 p.m.
Duration: 11 minutes 19 seconds

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Bringing Old Designs Back to Life with Justin Jacobson

Published: April 11, 2018, noon
Duration: 48 minutes 21 seconds

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[BONUS] Peter Hayward on Attending a Prototype Convention

Published: April 6, 2018, 12:59 p.m.
Duration: 9 minutes 13 seconds

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The Two Types of Cooperative Games with Peter Hayward

Published: April 4, 2018, 12:41 p.m.
Duration: 44 minutes 43 seconds

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[BONUS] Brandon Rollins on Playtesting

Published: March 30, 2018, 1:48 p.m.
Duration: 7 minutes 19 seconds

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How to Make Your Game More Accessible with Brandon Rollins

Published: March 28, 2018, 12:07 p.m.
Duration: 41 minutes 26 seconds

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[BONUS] Jerry Hawthorne on How to Demo a Game at a Convention

Published: March 23, 2018, 1:31 p.m.
Duration: 8 minutes 15 seconds

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Story Driven Games with Jerry Hawthorne

Published: March 21, 2018, 12:26 p.m.
Duration: 1 hour 35 seconds

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[BONUS] Adam Rehberg on Balancing Life, Work, and Game Design

Published: March 16, 2018, 1:34 p.m.
Duration: 8 minutes 59 seconds

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Boxes and Packaging that Sell with Adam Rehberg

Published: March 14, 2018, 12:48 p.m.
Duration: 45 minutes 42 seconds

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[BONUS] Vincent Vergonjeanne on Licensing an IP for a Game

Published: March 9, 2018, 1 p.m.
Duration: 9 minutes 20 seconds

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Designing Games with Digital Elements with Vincent Vergonjeanne

Published: March 7, 2018, 12:45 p.m.
Duration: 49 minutes 2 seconds

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[BONUS] Jason Mowery & Chase Williams on Designing Heist Games

Published: March 2, 2018, 12:49 p.m.
Duration: 13 minutes 35 seconds

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Working with a Co-Designer with Jason Mowery and Chase Williams

Published: Feb. 28, 2018, 12:25 p.m.
Duration: 1 hour 7 minutes 56 seconds

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[BONUS] Petter Olsen on How to Create a Great Looking Prototype

Published: Feb. 23, 2018, 12:40 p.m.
Duration: 9 minutes 16 seconds

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The King of the Hill Mechanism with Petter Olsen

Published: Feb. 21, 2018, 12:37 p.m.
Duration: 36 minutes 56 seconds

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[BONUS] Greg Loring-Albright on How to Recover from Failure

Published: Feb. 16, 2018, 1:48 p.m.
Duration: 15 minutes 3 seconds

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Designing Micro Games with Greg Loring-Albright

Published: Feb. 14, 2018, 12:21 p.m.
Duration: 32 minutes 57 seconds

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[BONUS] Jon Gilmour on Post-Apocalyptic Games

Published: Feb. 9, 2018, 1:25 p.m.
Duration: 12 minutes 33 seconds

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Themes that Sell with Jon Gilmour

Published: Feb. 7, 2018, 1:05 p.m.
Duration: 39 minutes 46 seconds

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[BONUS] An In Depth Interview of Gabe Barrett by the Cardboard Herald

Published: Feb. 2, 2018, 2:11 p.m.
Duration: 1 hour 1 minute 28 seconds

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Creativity and the Future of the BGDL with Gabe Barrett

Published: Jan. 31, 2018, 12:45 p.m.
Duration: 44 minutes 26 seconds

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[BONUS] Alan Emrich on Games He Wants to Play and Wants to Publish

Published: Jan. 26, 2018, 1:51 p.m.
Duration: 4 minutes 41 seconds

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How a Publisher Develops Games with Alan Emrich

Published: Jan. 24, 2018, 12:32 p.m.
Duration: 52 minutes 19 seconds

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[BONUS] Artyom Nichipurov on How to Find Playtesters

Published: Jan. 19, 2018, 1:57 p.m.
Duration: 8 minutes 34 seconds

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Digital Prototyping on Tabletopia with Artyom Nichipurov

Published: Jan. 17, 2018, 1:07 p.m.
Duration: 48 minutes 18 seconds

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[BONUS] Don Eskridge on Creating Expansions for a Game

Published: Jan. 12, 2018, 9:43 p.m.
Duration: 11 minutes 41 seconds

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Designing Social Deduction Games with Don Eskridge

Published: Jan. 10, 2018, 12:42 p.m.
Duration: 55 minutes 11 seconds

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[BONUS] Dustin Schwartz on How to Go Pro in the Board Game Industry

Published: Jan. 5, 2018, 2:44 p.m.
Duration: 9 minutes 46 seconds

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How to Create an Awesome Rulebook with Dustin Schwartz

Published: Jan. 3, 2018, 12:53 p.m.
Duration: 56 minutes 9 seconds

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[BONUS] Jamey Stegmaier on the Pros and Cons of Leaving Kickstarter

Published: Dec. 29, 2017, 6:29 p.m.
Duration: 6 minutes 4 seconds

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Designing Legacy Games with Jamey Stegmaier

Published: Dec. 27, 2017, 8:39 p.m.
Duration: 53 minutes 54 seconds

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[BONUS] Matt Leacock on Developing Alternative Versions of Your Game

Published: Dec. 22, 2017, 1:07 p.m.
Duration: 10 minutes 35 seconds

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Crafting the Player Experience with Matt Leacock

Published: Dec. 20, 2017, 12:30 p.m.
Duration: 48 minutes 50 seconds

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[BONUS] Seth Grier on Where He Thinks the Industry Is Headed

Published: Dec. 15, 2017, 2:46 p.m.
Duration: 6 minutes 57 seconds

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Shipping, Fulfillment, and Fulfillment Services with Seth Grier

Published: Dec. 13, 2017, 12:07 p.m.
Duration: 39 minutes 48 seconds

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[BONUS] Juliana Patel & Ariel Rubin on How to Run an Effective Co-Design Team

Published: Dec. 8, 2017, 2:03 p.m.
Duration: 9 minutes 52 seconds

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Designing Escape Room Games with Juliana Patel and Ariel Rubin

Published: Dec. 6, 2017, 12:30 p.m.
Duration: 53 minutes 9 seconds

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[BONUS] Andrew Harmon on How to Reach out to People about Your Kickstarter

Published: Dec. 1, 2017, 2:57 p.m.
Duration: 8 minutes 57 seconds

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Creating Religious Themed Games with Andrew Harmon

Published: Nov. 29, 2017, 12:18 p.m.
Duration: 46 minutes 6 seconds

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[BONUS] Sami Laakso on Creating Family Friendly Art

Published: Nov. 24, 2017, 2:47 p.m.
Duration: 5 minutes 5 seconds

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Designing Scenario Based Games with Sami Laakso

Published: Nov. 22, 2017, 12:07 p.m.
Duration: 41 minutes 54 seconds

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[BONUS] Kirk Dennison on How to Dominate a Playtest Convention

Published: Nov. 17, 2017, 2:58 p.m.
Duration: 8 minutes 5 seconds

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How to Iterate like a BOSS with Kirk Dennison

Published: Nov. 15, 2017, 12:05 p.m.
Duration: 47 minutes 10 seconds

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[BONUS] Scott Rogers on Tips and Tricks for Art Direction

Published: Nov. 10, 2017, 2:01 p.m.
Duration: 10 minutes 4 seconds

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Intertwining Theme and Mechanics with Scott Rogers

Published: Nov. 8, 2017, 12:29 p.m.
Duration: 48 minutes 48 seconds

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[BONUS] Andrew Birkett on How to Know When to Put a Game on the Shelf

Published: Nov. 3, 2017, 1:42 p.m.
Duration: 7 minutes 33 seconds

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How a First Time Publisher Gets Funded on Kickstarter with Andrew Birkett

Published: Nov. 1, 2017, 11:14 a.m.
Duration: 53 minutes 33 seconds

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[BONUS] Timo Multamaki on Advice for Non-Native English Speakers who Want to Run a Kickstarter

Published: Oct. 27, 2017, 1:04 p.m.
Duration: 6 minutes 54 seconds

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Project Management and Working with Virtual Teams with Timo Multamaki

Published: Oct. 25, 2017, 12:28 p.m.
Duration: 51 minutes 5 seconds

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[BONUS] Jamey Stegmaier on Tips and Tricks to Make a Great Rulebook

Published: Oct. 20, 2017, 1:22 p.m.
Duration: 11 minutes 14 seconds

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The Making of Scythe with Jamey Stegmaier

Published: Oct. 18, 2017, 12:13 p.m.
Duration: 42 minutes 12 seconds

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[BONUS] Evan Derrick on Mechanics He Loves to Use

Published: Oct. 13, 2017, 2:04 p.m.
Duration: 10 minutes 5 seconds

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THEME! And How to Bring It Out with Evan Derrick

Published: Oct. 11, 2017, 12:14 p.m.
Duration: 53 minutes 12 seconds

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[BONUS] Danny Lott on How to Help Designers Playtest Their Games

Published: Oct. 6, 2017, 2:22 p.m.
Duration: 9 minutes 26 seconds

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Designing Horror Themed Games with Danny Lott

Published: Oct. 4, 2017, 2:14 p.m.
Duration: 47 minutes 59 seconds

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[BONUS] Carla Kopp on How to Run an Effective Playtest

Published: Sept. 29, 2017, 1:21 p.m.
Duration: 13 minutes 55 seconds

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How to Hustle and Get Things Done with Carla Kopp

Published: Sept. 27, 2017, 12:11 p.m.
Duration: 51 minutes 7 seconds

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[BONUS] Jason Perez on Using Games for Therapy

Published: Sept. 23, 2017, 2:42 a.m.
Duration: 8 minutes 23 seconds

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Learning Styles and Writing Rulebooks with Jason Perez

Published: Sept. 20, 2017, 12:48 p.m.
Duration: 57 minutes 16 seconds

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[BONUS] Randy Hoyt on what to Expect when Working with a Publisher

Published: Sept. 15, 2017, 3:40 p.m.
Duration: 16 minutes

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Going from Game to Sellable Product with Randy Hoyt

Published: Sept. 13, 2017, 7:21 p.m.
Duration: 59 minutes 42 seconds

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[BONUS] Fabio Del Rio on How to Stand out from the Crowd

Published: Sept. 8, 2017, 9:42 p.m.
Duration: 8 minutes 46 seconds

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Sports Themed Games with Fabio Del Rio

Published: Sept. 6, 2017, 12:09 p.m.
Duration: 1 hour 13 minutes 41 seconds

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[BONUS] Daniel Aronson on How to Go from 0 to 600+ Facebook Likes in 60 Days

Published: Sept. 1, 2017, 6:16 p.m.
Duration: 12 minutes 5 seconds

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Graphic Design and Its Effect on the Player Experience with Daniel Aronson

Published: Aug. 30, 2017, 7:56 p.m.
Duration: 41 minutes 15 seconds

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[BONUS] Lance the Undead Viking on Where He Thinks the Board Game Industry is Headed

Published: Aug. 25, 2017, 12:37 p.m.
Duration: 11 minutes 34 seconds

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Let’s Talk Game Reviews with Lance Myxter the Undead Viking

Published: Aug. 23, 2017, 12:30 p.m.
Duration: 1 hour 14 minutes 20 seconds

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[BONUS] Marshall Britt on Whether the Size of a Eurogame Matters

Published: Aug. 19, 2017, 1:59 a.m.
Duration: 10 minutes 23 seconds

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Lessons Learned as a Small Publisher with Marshall Britt

Published: Aug. 16, 2017, 12:35 p.m.
Duration: 54 minutes 41 seconds

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[BONUS] Hermann Luttmann on Designing a Zombie Game that Stands out from the Crowd

Published: Aug. 11, 2017, 1:38 p.m.
Duration: 6 minutes 19 seconds

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How to Design a Solo Game with Hermann Luttmann

Published: Aug. 9, 2017, 12:50 p.m.
Duration: 58 minutes 7 seconds

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[BONUS] Denny Weston on Designing Games that Can Be Played on the Road

Published: Aug. 4, 2017, 2:01 p.m.
Duration: 7 minutes 47 seconds

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Designing Outdoor Games with Denny Weston

Published: Aug. 2, 2017, 4:08 p.m.
Duration: 41 minutes 36 seconds

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[BONUS] James Hudson on His Favorite Non-Family Style Games

Published: July 28, 2017, 1:45 p.m.
Duration: 4 minutes 54 seconds

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How to Design a Great Family Game with James Hudson

Published: July 26, 2017, 11:16 a.m.
Duration: 30 minutes 33 seconds

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[BONUS] Daryl Andrews on Bringing a Licensed IP to Life

Published: July 21, 2017, 12:02 p.m.
Duration: 15 minutes 21 seconds

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How to Work on Multiple Games at the Same Time with Daryl Andrews

Published: July 19, 2017, 12:48 p.m.
Duration: 58 minutes 12 seconds

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[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos

Published: July 14, 2017, 2:28 p.m.
Duration: 7 minutes 11 seconds

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Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu

Published: July 12, 2017, 12:10 p.m.
Duration: 1 hour 9 minutes 28 seconds

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[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times

Published: June 30, 2017, 4:14 p.m.
Duration: 6 minutes 53 seconds

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Taking a Design from Good to Great with Seth Jaffee

Published: June 28, 2017, 5:24 p.m.
Duration: 45 minutes 4 seconds

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[BONUS] Richard Launius on Themes He’d Like to See

Published: June 23, 2017, 3:29 p.m.
Duration: 3 minutes 27 seconds

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Designing a Good AI System with Richard Launius

Published: June 21, 2017, 9:25 p.m.
Duration: 40 minutes 12 seconds

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[BONUS] Tony Miller on Finding Time for Game Design

Published: June 16, 2017, 3:53 p.m.
Duration: 12 minutes 29 seconds

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Getting the Most out of a Design Convention with Tony Miller

Published: June 14, 2017, 6:48 p.m.
Duration: 1 hour 17 minutes 18 seconds

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[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic

Published: June 9, 2017, 3:57 p.m.
Duration: 10 minutes 51 seconds

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Keeping a Design from Getting out of Hand with Gil Hova

Published: June 7, 2017, 12:32 p.m.
Duration: 1 hour 8 minutes 20 seconds

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[BONUS] Daniel Zayas on Kickstarter Features He Wants to See

Published: June 2, 2017, 7:39 p.m.
Duration: 8 minutes 7 seconds

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Advice from a Kickstarter Expert with Daniel Zayas

Published: May 31, 2017, 2:38 p.m.
Duration: 35 minutes 40 seconds

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[BONUS] Gabe Barrett on Using the Right Tools for the Job

Published: May 26, 2017, 4:19 p.m.
Duration: 4 minutes 48 seconds

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Why Game Design Is Important with Gabe Barrett

Published: May 24, 2017, 2:46 p.m.
Duration: 34 minutes

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[BONUS] Mike Mihealsick on Why Euro Games Are Awesome

Published: May 20, 2017, 4:42 a.m.
Duration: 4 minutes 14 seconds

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Lessons Learned from Blind Playtesting with Mike Mihealsick

Published: May 17, 2017, 1:07 p.m.
Duration: 36 minutes 49 seconds

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[BONUS] Chris Kirkman on Considerations When Designing a Small Game

Published: May 13, 2017, 4:41 a.m.
Duration: 8 minutes 49 seconds

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Cthulhu Themed Games with Chris Kirkman

Published: May 10, 2017, 2:06 p.m.
Duration: 54 minutes 27 seconds

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[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers

Published: May 6, 2017, 4:39 a.m.
Duration: 6 minutes 22 seconds

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Creating a Great Solo Variant with Morten Pedersen

Published: May 3, 2017, 1:21 p.m.
Duration: 1 hour 3 minutes 30 seconds

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[BONUS] Patrick Leder on How to Know When a Game Is Done

Published: April 29, 2017, 4:38 a.m.
Duration: 2 minutes 25 seconds

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Designing an Asymmetrical Game with Patrick Leder

Published: April 26, 2017, 1:48 p.m.
Duration: 43 minutes 39 seconds

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[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games

Published: April 22, 2017, 4:37 a.m.
Duration: 13 minutes 54 seconds

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Content as Marketing with Chris Rowlands

Published: April 19, 2017, 2:01 p.m.
Duration: 43 minutes 47 seconds

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[BONUS] Rob Daviau on What Themes Need a Legacy Version

Published: April 15, 2017, 4:35 a.m.
Duration: 4 minutes 1 second

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How to Playtest like a Pro with Rob Daviau

Published: April 12, 2017, 2:52 p.m.
Duration: 1 hour 26 minutes 2 seconds

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[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games

Published: April 8, 2017, 4:33 a.m.
Duration: 3 minutes 15 seconds

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The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney

Published: April 5, 2017, 2:03 p.m.
Duration: 43 minutes 8 seconds

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[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next

Published: March 31, 2017, 10:06 p.m.
Duration: 3 minutes 42 seconds

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Lessons Learned from Playing 5000+ Games with Tom Vasel

Published: March 29, 2017, 1:20 p.m.
Duration: 37 minutes 40 seconds

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[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes

Published: March 24, 2017, 10:04 p.m.
Duration: 5 minutes 19 seconds

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How to Organize a Design Space with Sen-Foong Lim

Published: March 22, 2017, 9:32 p.m.
Duration: 58 minutes 1 second

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[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals

Published: March 17, 2017, 10:03 p.m.
Duration: 6 minutes 2 seconds

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Custom Components in Your Game with Edo Baraf

Published: March 15, 2017, 1:22 p.m.
Duration: 46 minutes 15 seconds

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[BONUS] Dan Peterson on Themes that Need to Be Explored

Published: March 10, 2017, 10:01 p.m.
Duration: 5 minutes 2 seconds

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Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson

Published: March 8, 2017, 12:07 p.m.
Duration: 51 minutes 40 seconds

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[BONUS] JT Smith on How to Come Up with Expansion Ideas

Published: March 3, 2017, 10 p.m.
Duration: 11 minutes 7 seconds

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How to Design a Great Cooperative Game with JT Smith

Published: March 1, 2017, 4:41 p.m.
Duration: 33 minutes 8 seconds

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[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game

Published: Feb. 24, 2017, 9:59 p.m.
Duration: 8 minutes 25 seconds

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A Day in the Life of a Pro Designer with Jamey Stegmaier

Published: Feb. 22, 2017, 7:21 p.m.
Duration: 43 minutes 2 seconds

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[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities

Published: Feb. 17, 2017, 9:57 p.m.
Duration: 6 minutes 24 seconds

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How to Make a Great Hidden Movement Game with Emerson Matsuuchi

Published: Feb. 15, 2017, 5:43 p.m.
Duration: 36 minutes 26 seconds

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[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project

Published: Feb. 10, 2017, 9:56 p.m.
Duration: 5 minutes 26 seconds

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The Intersection of Art and Game Design with Ryan Laukat

Published: Feb. 8, 2017, 6:11 p.m.
Duration: 47 minutes 32 seconds

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[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life

Published: Feb. 3, 2017, 9:54 p.m.
Duration: 8 minutes 23 seconds

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The Importance of Story in Games with Jerry Hawthorne

Published: Feb. 1, 2017, 9:07 p.m.
Duration: 27 minutes 33 seconds

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[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game

Published: Jan. 27, 2017, 9:51 p.m.
Duration: 2 minutes 55 seconds

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How to Get Your Game Published with Stephen Buonocore

Published: Jan. 25, 2017, 12:07 p.m.
Duration: 55 minutes 31 seconds

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[BONUS] JR Honeycutt on His Process of Developing a Game

Published: Jan. 20, 2017, 9:50 p.m.
Duration: 6 minutes 14 seconds

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Why Development Work Is So Important with JR Honeycutt

Published: Jan. 18, 2017, 11 a.m.
Duration: 22 minutes 37 seconds

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[BONUS] Richard Launius on His Favorite Game Mechanics

Published: Jan. 13, 2017, 9:48 p.m.
Duration: 7 minutes 16 seconds

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Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius

Published: Jan. 11, 2017, 8:53 p.m.
Duration: 51 minutes 41 seconds

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[BONUS] Jay Vales on How to Make a Good “Take That” Game

Published: Jan. 6, 2017, 9:46 p.m.
Duration: 1 minute 48 seconds

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Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales

Published: Jan. 4, 2017, 10:59 p.m.
Duration: 44 minutes 20 seconds

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[BONUS] Colby Dauch on Barriers to Entry in Gaming

Published: Dec. 30, 2016, 9:44 p.m.
Duration: 9 minutes 26 seconds

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Going Pro in the Gaming Industry with Colby Dauch

Published: Dec. 28, 2016, 10:40 p.m.
Duration: 58 minutes 10 seconds

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[BONUS] Mike Strickland on Coming up with Alien Races

Published: Dec. 23, 2016, 9:40 p.m.
Duration: 9 minutes 38 seconds

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How to Turn Kickstarter Failure into $100K+ Success with Mike Strickland

Published: Dec. 21, 2016, 4:06 p.m.
Duration: 30 minutes 27 seconds

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[BONUS] Rahdo on Themes He’d Like to See More Of

Published: Dec. 19, 2016, 9:38 p.m.
Duration: 9 minutes 54 seconds

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[BONUS] Luke Laurie on Things All New Designers Need to Know

Published: Dec. 18, 2016, 8:58 p.m.
Duration: 11 minutes 54 seconds

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[Bonus] Jamey Stegmaier on his favorite game mechanisms

Published: Dec. 17, 2016, 1:08 a.m.
Duration: 12 minutes 50 seconds

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How to Create the Perfect 2 Player Experience with Rahdo

Published: Dec. 14, 2016, 1:57 a.m.
Duration: 1 hour 1 minute 29 seconds

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How to Work with a Co-Designer with Luke Laurie

Published: Dec. 14, 2016, 1:44 a.m.
Duration: 48 minutes 11 seconds

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What I Wish I Would Have Known before I Got into Game Design with Jamey Stegmaier

Published: Dec. 13, 2016, 10:46 p.m.
Duration: 51 minutes 31 seconds

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Welcome to the Board Game Design Lab

Published: Dec. 13, 2016, 9:14 p.m.
Duration: 7 minutes 9 seconds

Listed in: Games