Investing in the Well-Being of Educators, with James McCrary

Published: May 3, 2020, 10 a.m.

“Pivoting” isn’t just an industry term anymore - in the wake of COVID-19, educators have had to pivot as well, quickly adopting XR collaboration and video conferencing technologies just to teach their students. Educational consultant and innovation director James McCrary explains how his most important work lately is just making sure teachers and parents are adjusting to the new norm.

Julie: Ok. Hello, my name is Julie Smithson, and I am your XR for Learning podcast host. I look forward to bringing you insight into changing the way that we learn and teach, using XR technologies to explore, enhance, and individualize learning for everyone. Today, my guest, James McCrary, is an educator located in Baton Rouge, Louisiana. And since 2012, he began presenting at state, regional, and national conferences such as LAC-- what--

James: Yeah, that's LACU.

Julie: LACU! And FETC and CUE and ISTE, on topics around 3D and immersion technology. He is a co-founder of Singularity Media Group, which specializes in spatial awareness, and learning in augmented and virtual reality. He also hosts the VR podcast in Simulation Live, discussing the impact of immersion technology. In 2019, he was recognized as an Apple Distinguished Educator and Google Certified Educator for his work integrating immersion technology into the classroom and positively impacting students globally. Recently, he began partnering with LSU College of Education, Faculty and Research on virtual reality with pre-service educators, and as the incoming president of ISTE Virtual Environments. Thanks so much for joining me, James.

James: Oh yeah. Thank you so much for having me. I mean, I love talking about this stuff. And so I think podcasting just lends itself to me just kind of rambling on a little bit, so... [chuckles]

Julie: [laughs] Amazing. Well, there's so many things to talk about in education today. And I know I'd love for you to share with our listeners a little bit about what you do on a daily basis, and how you're making the biggest impact as your role of director of technology and working with schools in Louisiana to introduce immersive technologies.

James: Primarily, right now my direct role is I am a director technology at -- essentially -- an elementary school through fifth grade. And the thing that we focused on the most right now is a augmented reality, both in terms of consumption and creation. And I work with other schools in the area. I'm very fortunate to have really good relationships with a lot of other directors of technology, not just in our area, but in our surrounding extended metro area, in our state, even in surrounding states. And I've been kind of adopted [chuckles] by other organizations in Florida and California that have graciously allowed me to interact with their schools, their students, and their teachers to kind of go beyond just AR and looking at other type of spatial learning, using things like head mounted display, VR experiences, both in terms of consumption and also creation and collaboration. And so on a daily basis, throughout the day, I'm working with teachers and students, obviously with their technology needs, but also integrating the AR methodologies, primarily using things like CoSpaces and Merge EDU -- that's two of the biggest ones that we use -- but also in the evenings, and on weekends, and times that I take off with other schools to implement those other levels of technology that we just talked about.

Julie: That's great. I have to ask, how has that role changed for you since Covid has changed the way that students learn? You know, implementing that into schools is obviously a challenge *without* having a pandemic being a part of the solution.

James: It'