Three Moves Ahead 49: Strategy Games and Story Telling

Published: Jan. 26, 2010, 8:07 p.m.

This week, Troy, Julian and Rob talk about the limitations and possibilities of story telling in strategy games. Can you have an authorial perspective in a system driven genre? Is the RTS campaign story irrevocably broken? Is there anything on the horizon that might give us hope? \n\nAnd stay tuned to the end where I ask for feedback for our anniversary show.