Three Moves Ahead 116: Creeps and Towers

Published: May 13, 2011, 2:27 a.m.

Here come the creeps, led by Rob and Rock, Paper, Shotgun's Quintin Smith! Fortunately, they encounter a maze of discussion and towers of topics. Inspired by first-person tower defender Sanctum and tower attacker Anomaly: Warzone Earth, Quinns and Rob explore how these games change the tower defense formula, and what about that formula needed changing? Are we doing a disservice to a neat mechanic by insisting that it is a genre? Why are we continually drawn in by games we often find shallow and unsatisfying? Is tower defense really about destruction, or is there an under-served creative aspect to these games?\nA lot of games and pieces come up for discussion here, so brace yourself for a link attack.\nQuinns' Sanctum Wot I Think \n Troy's reactions to Anomaly: Warzone Earth\nRob, two years ago, on tower defense games\nQuinns on Ace of Spades 3MA on AI War\nRob's "excessively positive" Dungeons review\nThe Verdun game Rob couldn't remember is The Trench\nKieron Gillen on Warfare: 1917