Who, What, Why presents our ninth\xa0episode of Designing Games with Game Designers which features Jon Gilmour, co-designer of Dead of Winter.\xa0In this episode we use the themes, components, and mechanics found on the cards in Unpub, the card game from Doug Levandowski and J.R. Honeycut. Jon's\xa0three themes, components, and mechanics were pirates, mythology, Civil War, spinner, suction cups, coffee beans, role selection, player elimination, and yelling louder. In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer. The rules of this segment have changed considering the switch to the Unpub card game. At this time, we provide some themes and mechanics and have to come up with a semi-plausible game. Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy!