Who, What, Why presents our third\xa0episode featuring\xa0Ewen Cluney, designer of Channel A and blogger at Yaruki Zero Games. His four premises were\xa0pirates,\xa0England,\xa0grotesque aliens, and\xa0alien babes. In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer. The rules of this segment are as follows We give the designer 4 premises taken from the game Channel A. He or she has to design a game idea answering these 3 questions What is the theme? What is the main mechanic? What is the victory condition Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.