W3.E01 :: Designing Games with Jamey Stegmaier

Published: Aug. 11, 2015, 4 p.m.

Our first episode featured Jamey Stegmaier of Stonemaier Games. His four premises were time travel, psychic powers, cafe, and street culture. In an effort to bring more content to our listeners, we have subtracted the game design segment from the end of our episodes and are releasing these segments on their own. We record a lot of interviews, so we will have a lot of these game design exercises. The purpose of the segment is to brainstorm about a game design with a published or soon-to-be published designer. The rules of this segment are as follows We give the designer 4 premises taken from the game Channel A. He or she has to design a game idea answering these 3 questions What is the theme? What is the main mechanic? What is the victory condition Alex and I participate in the discussion, so it is a collaborative venture. I hope you enjoy this segment and future segments of this kind.