Seeing the real world inside a virtual one

Published: May 26, 2024, 9 a.m.

b'On\\xa0this episode of\\xa0The Vergecast,\\xa0the fourth and final installment of our series on the five senses of video games, we asked Polygon\\u2019s Charlie Hall to help us make sense of the current state of the art in flight simulation. Hall, who once spent more than four months in VR mapping the edge of the Milky Way galaxy in Elite: Dangerous, has more experience in a virtual cockpit than most. We wanted to know how the pros set up their simulators to get the most realistic experience and why it\\u2019s so complicated to make a virtual world look like the real one.\\nFurther reading:\\n\\nIt\\u2019s time to build the cockpit of your dreams\\n\\nMicrosoft Flight Simulator\\u2019s most-needed feature is co-op\\n\\nMy first kill as a Star Citizen\\n\\nIf Microsoft Flight Simulator has you craving air combat, try this flight sim next\\n\\n\\nEmail us at vergecast@theverge.com or call us at 866-VERGE11, we love hearing from you.\\nLearn more about your ad choices. Visit podcastchoices.com/adchoices'