Summary
\nIn this conversation, Bill and Rich discuss the definition of indie games. They explore the relationship between budget and creativity, and how it impacts the indie label. They also touch on the Triple-I Initiative and the importance of creative freedom in indie game development. The conversation highlights the subjective nature of defining indie games and the importance of celebrating the creativity and novelty they bring. In this conversation, Bill and Rich discuss various topics related to gaming, including the release of a new Prince of Persia game, the definition of indie games, Xbox's commitment to game preservation and forward compatibility, and the Stop Killing Games campaign. They also share their thoughts on the Steam Deck and ask viewers to vote on whether they would prefer a bigger battery or an OLED screen.
\nKeywords
\nindie games, budget, creativity, Triple-I Initiative, creative freedom, gaming, Prince of Persia, indie games, Xbox, game preservation, forward compatibility, Stop Killing Games, Steam Deck, battery life, OLED screen
\nTakeaways
\nThe definition of indie games is subjective and can vary from person to person.
\nBudget alone does not determine whether a game is indie or not.
\nCreative freedom and novelty are important factors in defining indie games.
\nThe Triple-I Initiative aims to support indie games with higher budgets and name recognition.
\nIndie games provide an opportunity to celebrate creativity and unique experiences. The gaming industry has seen the release of a new Prince of Persia game, developed by Evil Empire and backed by Ubisoft.
\nThe definition of indie games is subjective, with factors like creative freedom and financial backing playing a role.
\nXbox is committed to game preservation and forward compatibility, ensuring that games from previous generations can be played on future Xbox hardware.
\nThe Stop Killing Games campaign aims to prevent developers from shutting down online games without providing players with a way to continue playing.
\nThe Steam Deck, a handheld gaming PC, has sparked discussions about the importance of battery life and OLED screens.
\nViewers are invited to vote on whether they would prefer a bigger battery or an OLED screen for the Steam Deck.
\nChapters
\n00:00 Introduction and Catching Up
\n03:45 The Triple-I Initiative and Low Power Games
\n09:08 Defining Indie Games
\n13:12 The Subjectivity of Defining Indie Games
\n25:42 The Triple-I Initiative: Showcasing Larger Indie Developers
\n29:03 The Complex Relationship Between Budget and Creativity
\n32:08 Exclusivity Deals and Crowdfunding: Supporting Indie Games
\n33:34 The Rise of Independent Developers
\n36:28 Defining Indie Games
\n44:48 Xbox's Commitment to Game Preservation
\n58:13 The Stop Killing Games Campaign
\n01:05:12 Steam Deck: Battery or OLED?
\n01:07:57 Engaging with the Gaming Community
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