Eddie Inzauto, Jason Fanelli, and Tyler Cameron laugh through a discussion about morality in videogames, but still manage to think critically about the topic at hand. In an interesting discussion, they approach the material from a variety of angles and come out with some good insight and a better understanding of what makes such systems better or worse.\n\n00:00 - Welcome. Introductions. Weather.\n01:48 - What we've been playing. Assassin's Creed II, Uncharted 2, Left 4 Dead 2, inFAMOUS, Prototype, and a quick breakdown of Modern Warfare 2's multiplayer. \n07:56 - Morality systems in games.\n09:11 - What makes a videogame morality system a good one?\n13:40 - Fitting polar "good" and "bad" roles. Shades of gray. Missing out on aspects of gameplay. \n17:00 - Embracing neutrality. Why have a morality system at all?\n19:39 - From a narrative perspective rather than a gameplay perspective.\n21:07 - Morrigan's facade, and how women want to sleep with men who are mean to them. The morality of infidelity.\n22:43 - Conversation DERAILED.\n23:00 - Transposing one's own morality onto characters who have a limited range of responses.\n25:54 - Choices bridging multiple games in a series. How Mass Effect 2 will do this.\n28:37 - Back to morality. Alternate definitions of right and wrong.\n33:43 - Games that would be improved by adding or removing a morality system.\n37:23 - Micro-consequences vs. game-changing choices. Obvious vs. ambiguous choices. Save/load tactic vs. forced closure.\n40:59 - What do you want to see implemented in future games?\n45:27 - Thanks, upcoming GamerNode STUFF, and outro.\n\nIntro: "Mass Effect Theme" by Jack Wall and Sam Hulick for BioWare and EA Games' Mass Effect, 2007. Outro: "Santa Claus is Coming to Town," performed by David Seville, 1980.\n\nLinks:\nGameplay's Uncanny Valley - http://www.gamernode.com/columns/11-/8548-/index.html\nGamerNode's Twitter - http://www.twitter.com/GamerNode\nEddie's Twitter - http://www.twitter.com/EddieInzauto\nJason's Twitter - http://www.twitter.com/bigmanfanelli