Medibot, Gnome, Ambisagrus, Ironicus, and Gharbad are joined by special guest PublicOpinion to discuss risk and reward design. These elements appear organically in all sorts of games, but are rarely designed as a core part of a roleplaying experience-- rather, these elements are much more common in directly competitive games. Our panel discusses this phenomenon in preparation for Last Stand, a Fortune engine game just dripping with risks and rewards.Six Feats Under presents:\xa0Last StandGames discussed:\xa0World of Darkness,\xa0Stone Age,\xa0Argent: The Consortium,\xa0Retro-CausalityPublicOpinion's TwitterPublicOpinion's Tumblr