Designer of Goblin Quest Grant Howitt joins Ironicus, Medibot, Gharbad, and Panzer to discuss how comedy, which often comes from subversion of a framework, can be accounted and designed for in roleplaying games. There are two key factors: writing vaguely enough for the players to add their own comedy, and ensuring comedy and progress are not mutually exclusive. To think, before this I thought I just had to play something sad and wait a while.Paranoia's complete KickstarterInSpectres RPGSix Feats Under Presents:\xa0Goblin QuestGrant Howitt's TwitterGrant Howitt's itch.io