Special guests\xa0Keith Carberry\xa0of\xa0Run Button\xa0and\xa0Friends at the Table\xa0and\xa0Phil Kollar\xa0of\xa0Polygon\xa0join us to discuss a somewhat reversed method of design, genre emulation. Genres, created as an ends to categorize media, can also be a powerful tool to give your game the feel it needs; the key lies in breaking your favorite genre down into the criteria that define it, then analyzing just what it is about those individual criteria you like so much. We present our favorite examples and test the theory out on two game sure to be the next big thing: Where's Waldo & Kevin RPG and Noir Swimmingly.This episode expands upon topics first discussed in our episodes on\xa0Designing from Influences,\xa0Show Wrestling & Mechanics, and\xa0Feats 101. We also discussed\xa0Law's Out\xa0(with which we put together\xa0a harrowing tale) and\xa0Monsterhearts\xa0(with which we surely will soon).Six Feats Under Presents:\xa0Ashen StarsGUMSHOE System