We are JAM-PACKED with storymakin' knowledge as we talk with Tim, Jake, and SURPRISE RETURN GUEST Cara about using Twine as a design tool, knowing the implementation of your writing, working the fat off your prose style, the hero\u2019s journey being just one bag of tricks that works, the differing emotional states between pitching and working, thinking of structure like Brutalist architecture, the most over utilized/underutilized tools in the storytelling toolbox, the importance of having/not having voice over, fatigue from world-ending stakes, internal writing rules, deciding to use/not use puzzles in adventure games, and whether there\u2019s too much pressure on conclusions.