Mitu Khandaker & Jerry Belich

Published: Feb. 1, 2016, noon

Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu and Jerry! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads!