Kim and Harrison are here to talk about whether modern games leave enough to the player\u2019s imagination, introducing a New Game Minus feature, if you have a lot of money, you can\u2019t afford faith (from a corporate level), the weirdness of Earthbound, feeling obligated to share lore because you have it instead of holding it back, studios valuing plot logic over emotional logic between characters, open world design problems, giving players more verbs, being able to ask for help more in games, making choices explicit to players, too many twists, and the need for lower stakes.