We're back again this month with Heli and Claire to talk about why costume design as a specialized role isn\u2019t more common in games, the narrative features of costume design, differences with fashion design, research, building costumes for worlds less-based in reality, the problem of flowing clothes, working with the non-monetary budgets of video games (memory, processing power, etc), not holding back on your first draft, their most important collaborators, iteration, pitching ideas that may be too \u201cout there,\u201d the hardest costume they\u2019ve designed (that they can talk about), knowing when something\u2019s done, how non-costume designers can learn more about costume design, mundane costume design, work/life balance, and how can writers make costume designers\u2019 lives easier.