Extended reality (XR) experiences hold the potential to transform the way we learn, work, and collaborate. Specifically, it can make educational experiences more interactive, engaging and ultimately drive higher learning outcomes. In this episode, we feature Jan Plass, who discusses the affordances of XR technology, provides examples of XR learning experiences and shares his expectations for its impact on the education landscape. Jan Plass is a Professor at New York University, Paulette Goddard Chair, and Director of CREATE. \n\nLearn more about Jan Plass:\n\nCREATE Lab\nLooking Inside Cells\nOn the Morning You Wake\nVerizon AR/VR Learning Apps (i.e. Visceral Science, Mapper's Delight, UNSUNG, Looking Inside Cells etc.)\n\n\nNN/g ARTICLES & TRAINING COURSES\nAugmented/Virtual Reality vs. Computer Screens\n10 Usability Heuristics Applied to Virtual Reality\nVirtual Reality and User Experience\nEmerging Patterns in Interface Design \u2060 (full-day/2 half-day UXC course)
\nThe Design of Everyday Things\n\n\nCHAPTERS:\n0:00-3:13 - Intro\n3:13-5:35 - What is XR?\n5:35-8:54 - XR as a Learning Opportunity\n8:54-12:19 - Examples of XR for learning \n12:19-15:30 - Evidence of Learning with VR Technology\n15:30-18.51 - Can VR features Induce Emotions and Result in Better Learning Outcomes?\n18:51-23.45 - Comparing UX in 2D and 3D spaces?\n23:45-27:41 - Accessibility and Inclusivity in XR\n27:41 - XR Development: The Role of Affordances