MacVoices #24107: NAB - LumaFusion's Latest and Upcoming Features

Published: April 18, 2024, 11:54 p.m.

At NAB Show in Las Vegas, we caught up with\xa0Terri Morgan\xa0and\xa0Chris\xa0Demiris of Luma Touch to discuss the latest new features of LumaFusion, some new ones coming shortly, as well as their thoughts on AI in a video production workflow.\xa0

Show Notes:

Chapters:

00:46 Exciting 5.0 Release Features
02:06 Upcoming Features: Adjustment Layers and More Tracks
03:05 Importance of AI Ethics and User Privacy
03:55 Impact of Apple's M Series Chips on LumaFusion
07:42 LumaTouch Training Initiatives
09:57 Unique Pricing Model Discussion
11:59 Where to Find LumaTouch at NAB

Guests:

Terri Morgan is\xa0Co-Founder and Principle Designer at Luma Touch. She brings over 30 years of experience from the video industry to her passion for user experience and design. In 1988 Terri helped usher in the era of non-linear editing as a video editor at Alpha Cine Labs in Seattle. In 1995 she joined Lightworks in London, and became a Product Specialist, creating a powerful, multi-track editing system. In 2000, she founded a video editing and consulting business providing design and testing for Fast Multimedia and Pinnacle Systems. In 2007, Terri joined Avid as a Principal Product Designer where she led the product management and design of Pinnacle Studio for iPad and was honored with the Avid Achievement Award. Terri has received multiple awards for her editing work, including 3 Telly awards. She earned her BA in Visual Communications at The Evergreen State College, and her Professional Certificate in Human Centered Design and Engineering at the University of Washington.

Chris Demiris is\xa0Co-Founder and Principal Engineer at\xa0Luma Touch.\xa0He is an expert at building new technologies into complete products, leading engineering teams to create quality results and integrating technologies to create complete, award-winning apps. Focused on video editing and video effects apps for iOS.\xa0Chris\u2019 specialties include iOS native media and UI development, OpenGL, DirectX, 3D graphics for video processing, video effects, digital rights management, and \xa03D editing tool creation.

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