47: Episode 47 - Ripped Off

Published: Nov. 14, 2014, 7:30 p.m.

Tweet Shoutouts\n\n\n@iOhYesPodcast Great discussion last podcast. Can you guys go deeper into SOLID in a future-sode? Please overclock @jazzychad when you do.\n\n\u2014 Sir Adam Huda (@thinktopdown) November 1, 2014\n\n\nmy favorite trope from @iOhYesPodcast: @dh_thomas insults @jak and @jazzychad laughs hysterically. i want more moments just like this please \u2014 Kim Etzel (@KimEtzel84) October 31, 2014\n\n\n\n\n\nThe Discussion\n\n\n\n TestFlight Beta Testing\n\n Getting started\n\n Xcode\n iTunes Connect\n\n\n Inviting Beta Testers\n\n Internal vs. External\n\n\n Does this mean that other beta testing services are \u201cSherlocked\u201d?\n\n HockeyApp, etc.\n\n\n Should people using other beta testing tools migrate?\n\n Are there advantages to being part of this ecosystem?\n Are there advantages to staying away from TestFlight?\n Does TestFlight give you anything special that you can\u2019t get from another service?\n\n\n\n\n\n\n\n\xa0Open-Source Project of the Week\n\n\n2048, An open source version of the game \u201c2048\u201d\n\ngit clone https://github.com/ik/2048.git\n\n\nIs this damaging to the original developer of the game or does this follow the old adage, \u201cThere\u2019s no such thing as bad publicity\u201d\n\nDarryl\u2019s opinion:\n\n\n Article on the \u201cThrees ripped off by 1024, which is in turn ripped off by 2048\u201d \u201ccontroversy\u201d: 2048\u2019s Massive Popularity Triggers Cloning Controversy - Kotaku\n At what point does a game define a new genre, which makes cloning inevitable? If game mechanics vary slightly, is that enough of a distinction? (I think so, but there are many who would consider the game mechanics to be every bit as much of the \u201cart\u201d as the game\u2019s content.)\n\n\n\nJason's opinion:\n\n\n The market usually doesn\u2019t care about fairness. Being an indie developer means running a business. Businesses must always be evolving to \u201cput themselves out of business\u201d or else your competitors or copycats will.\n\n\n\nPicks\n\n\nJason Follow @jak\n\n\n \n\n\n Dave Verwer\u2019s iOS dev weekly\n\n Weekly (obviously) curated iOS development videos / articles / stories\n Sponsored job postings from great companies\n Available by email (recommended) and the web\n\n\n\n\n\nJohn\xa0Follow @johnsextro\n\n\n\n Armchair - App Review Manager written in Swift for iOS and OS X\n\n Similar to UAAppReviewManager and Appirater but 100% Swift, works on iOS and OS X\n Prompts the user to rate your app only after passing the rules that you have established.\n Very configurable\n\n\n\n\n\nChad\xa0Follow @jazzychad\n\n\n\n Mike Ash articles\n\n \u201cLet\u2019s Build NSZombie\u201d\n \u201cLet\u2019s build NSAutoreleasePool\u201d\n\n\n\n\n\nDarryl\xa0Follow @dh_thomas\n\n\n\n Follow-up from previous pick: Wolf Rentzsch discussed KZPlayground in depth in Edge Cases episode 110, \u201cScripting with C\u201d\n Use Your Loaf: Continuous Integration with Xcode Server\nHow-to article for setting up CI covering everything from OS X Server installation to key management to Bot configuration\n\n\n\nAlternative show title suggestions\n\n\n\n Cordial Cherry\n Dr. Jak\n Shut up\n Break my own rule\n Recused\n Piecemeal solutions\n Defining Genre\n Autorelease pool\n Leak out\n Cascading Pool Draining