While the passive learning that occurs when consuming content will remain a staple in the diet of every professional\u2019s development diet, there\u2019s tremendous opportunity for us as L&D professionals to do more to foster active learning.
\nThis means taking learning to a new level where participants not only participate in a dialogue but perform and practice the actual behaviors and actions they want to improve. Even better, what if we could do that with a video game?
\nIn the past, this has been challenging since active learning has historically relied on guiding learners indirectly while they\u2019re on-the-job or pulling them away from the work to simulate in a controlled training environment.
\nIn this episode I talked with Anne Lise and Krister Kristiansen from Attensi to learn how they\u2019ve paired their guiding principles of realistic, engaging, and impactful simulations with a gamified, digital experience that is designed to take learning to the next level.