Does anyone think that it\u2019s time to slowly retire the buzzword \u201cGamification\u201d from the L&D industry?
\n
\nJust to clarify, I\u2019ve used this term liberally to describe organizations providing creative digital solutions in the enterprise learning space.
\n
\nThere are some fantastic products, AND some not so fantastic. Organizations that have created a sustainable competitive advantage are ones that don\u2019t focus too heavily on virtual Band-Aids, but create a continual experimental, multiplatform solution to continually move forward and produce results.
\n
\nEffective progress comes from a change in our language to describe what is in front of us and not the same thing in a repetitive echo chamber.
\n
\nIn this Learning Tech Talks, I\u2019m joined by Dan White from Filament Games to talk about the value of staying curious as an educational game developer and how to create playful experiences that improve people\u2019s lives and delivery through whatever medium is best.