Hello listeners! On todays show Aaron Lemke returns to the Podcast for 2 hours of glory and triumph in which we discuss all manner of things vr and non-vr.\n\nHere is a quick preview of some of the things we talked about. \n\n23:Intro, what Aaron has been up to lately.\n\n2:42 Developing for the Gear VR.\n\n4:00 Avoiding smearing artifacts when developing for the Samsung Gear VR\n\n5:00 Setting yourself apart from the pack.\n\n6:50 Do you experiment or do you play it safe in creating VR experiences?\n\n9:30 Is it okay to call VR an escape?\n\n11:00 Why developing for mobile VR will make you a better vr developer.\n\n16:30 How will GearVR's battery life measure up to public scrutiny and hype?\n\n18:20 Electric motors don't have transmissions.\n\n21:00 Discussing possible release dates for CV1\n\n23:00 What is the minimum amount of time required to get good VR experiences on the market?\n\n26:40 What would you do if you had John Carmack's brain?\n\n28:00 Master's of Doom part 2\n\n30:00 Catching up with Eden River and Opera Nova\n\n33:00 Not putting your vr software eggs in just one proverbial hardware platform.\n\n37:30 Running Eden River at the Valve VR room. \n\n38:20 Internal struggles at the major VR players.\n\n41:00 Is VR truly the final medium?\n\n42:00 Will mass adoption of VR happen in the next 5 years?\n\n44:00 Who will be able to afford CV1? \n\n51:00 Can you have VR arcades without mocaps systems.\n\n52:00 Full suit tracking you in VR.\n\n54:00 How to adapt to the shifting market of VR distribution and creation.\n\n56:32 "Artificial intelligence is like summoning the demon" from Elon Musk and why John Carmack thinks we should colonize mars.\n\n59:00 'Low probability, high impact events' and how to "prepare" for them.\n\n1:04:00 Transmitting love through art and VR.\n\n1:06:00 Having conversations with AI inhabiting avatars in VR.\n\n1:08:00 Would you rather marry a realistic looking avatar or more cartoonish as assigned by our future robot over lords.\n\n1:10:00 How could VR be abused as a tool and how to use VR enrich people's lives.\n\n1:12:00 The advantages of interactive rhetoric.\n\n1:14:00 Co-op stealth games will be awesome in VR. The best stealth tool in Metal gear games.\n\n1:16 VR training room from Metal Gear Subsistance in VR.\n\n1:18:00 Reactions of the rift to people in close circles.\n\n1:21:20 Bringing VR to the medical community in Austin.\n\n1:24:44 Hacking the human brain with VR.\n\n1:25:00 What would happen if big publishers do not develope major content for vr.\n\n1:28:00 How 3D printing could compliment vr.\n\n1:35:00 Ending up like the guy in the picture of an empty room with just a mattress and a vr device.\n\n1:35:00 At what point does wanting to be in VR become unhealthy?\n\n1:38:20 In the future, you will get paid to play video games for a living.\n\n1:39:00 Using itch.io to set up an online store.\n\n1:42:00 What will the virtual reality concert of the future look like?\n\n1:51:00 Creating music visualizations in vr.\n\n1:59:00 What will the hype cycle look like for the vr industry.\n\n2:01:55 Virtual dance parties will be great places for potential human mating.\n\n2:04:00 Meeting humans from the opposite sex in VR.\n\n2:08:00 Being inside a science fiction novel as it reveals itself before your eyes.\n\nThanks again to Aaron for being a true scholar and gentleman of virtual reality and thanks for listening!\n\nKeep in touch with the links below:\n\nhttps://twitter.com/aaronlemke\n\nhttp://www.unellodesign.com/