Hello listeners!\n\nOn today's show I speak with LLyr Cenydd, the creator of Ocean Rift, Crashland and a researcher pushing the boundaries of procedural animation. \n\nHere is preview of some the things we talked about:\n\n1:05 Llyr's background and how he became involved with VR\n\n2:10 What is the allure behind 3D graphics\n\n2:44 Where is the future 3D graphics headed in?\n\n3:20 The Story behind the creation of Crashland and Ocean Rift\n\n6:22 Explain like i'm five years old, how does procedural animation work?\n\n7:35 How do simulations work with procedural animation?\n\n9:40 Are triple A studios utilizing procedural systems in their games?\n\n11:34 Is procedural animation and generation being used in tandem by any particular game?\n\n12:40 Can Ocean rift have procedurally generated terrain?\n\n16:01 Could procedural systems replace start taking video game developer jobs?\n\n20:01 Where are the boundaries of procedural systems and how is the technology being pushed?\n\n21:47 Where to learn more about procedural systems? \n\n24:40 How to make money with procedural systems.\n\n26:15 The process of creating the animals from Ocean Rift\n\n27:40 Are there libraries of procedural algorithms out there?\n\n29:00 The re-playability of Ocean Rift\n\n30:20 How do the animals in Ocean Rift become aware of you?\n\n32:00 What are Llyr's goals ? How have they changed over time?\n\n33:11 Lessons learned recently that would have been nice to known from the beginning.\n\n34:29 What are the current limitations of Gear VR?\n\n36:08 What is happening under the hood that makes mobile platforms to overheat? And what solutions can be worked out.\n\n37: 45 How will the development of graphene based chips impact virtual reality?\n\n39:04 Who is Ocean Rift built for? What category does it fall under?\n\n41:14 Is VR the future of documentaries?\n\n42:51 Does Ocean Rift include a Lochness monster?\n\n44:30 Is the Lochness monster real?\n\n46:30 Can VR be used to push forward our understanding of the Oceans?\n\n47:54 Where does LLyr see himself in the future?\n\n49:14 Are humans ready for a metaverse populated by procedurally animated avatars?\n\n50:35 How long before we have procedurally animated dead relatives based on the information they left behind?\n\n54:48 What is the worst thing that could happen to VR at this point?\n\n57:02 The longest Llyr's has spent in VR.\n\n58:20 Where is VR leading us to?\n\n59:00 How is the metaverse any better than our current internet?\n\n1:00:30 Llyr's top 5 games of all time\n\n1:04:17 Future plans and projects\n\n1:05:36 Ideas on how to monetize in VR\n\n1:07:26 Llyrs business strategy and plans\n\n1:08:00 Closing thoughts and how to stay in touch\n\nThanks again to Llyr for being a true scholar and gentleman of virtual \n\nand\n\nThank you for listening!\n\nkeep in touch with Llyr by checking the links below:\n\nhttps://share.oculusvr.com/app/ocean-rift\n\nhttps://twitter.com/sfaok